At first the game had a long story and different kinds of mechanics and finish goal. The Main character was supposed to be a robot, thats why he has 2 flashlights facing in different directions. Post-compo I'm going to change the mouse pointer based on character health (0-20 red, 20-40 yellow, 40+ green) to help get some sense of current state, but ideally would like to keep the HUD to a minimum.
Thats beauty! Very well done atmosphere, the lighting is quite impressive. Also, I like that the gameplay pushes to play fast. Critics? When the spider is too close I can shoot them.
Oh man, I've got arachnophobia and I don't like the dark... AHHHHH! The gameplay was alright and actually voicing the 'nom',death sound, etc. was pretty funny hah. There's a glitch though a spider seems to get stuck to you and you can't shoot it for some reason (hitbox too close?) so you just end up dying : (
Things that bothered me: the repetitive explosion sound, neither flash light facing forward, the inaccurate cross hair, and being unable to shoot a spider when they are close. I do like that you destroy the spiders for time to benefit your own self preservation (rather the usual, pointless 'points'), and I was quite fond of the controls.
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The only thing i hate about it is that i can't see how much time i have left! :(
Post-compo I'm going to change the mouse pointer based on character health (0-20 red, 20-40 yellow, 40+ green) to help get some sense of current state, but ideally would like to keep the HUD to a minimum.
Really really annoying sound though. Ahhhhh.
Also, I like that the gameplay pushes to play fast.
Critics? When the spider is too close I can shoot them.
HYUM!!!
I do like that you destroy the spiders for time to benefit your own self preservation (rather the usual, pointless 'points'), and I was quite fond of the controls.