Now up to v0.7Alpha: most of the bugs should now be gone,
Fixes: Timer seems to be working properly Key presses(fixed) and now with mouse button support for input intermittent Crashes on starting a new game
Changes: Dropped Time bonus back to 1 sec for placing a block Edited first run screen so now it doesn't say game over until you played Added reason why you lost the game (time or block) Changed Speed that the Blocks move across the screen depending on your score (low score slow, high score faster) on a sliding scale
Still to come: Sound High Scores Title Renaming when you get the high score.(If i can work out how to do it, I thought i knew but a can't repeat it.. and can't remember how i did it :( )
------------------------------------------------------------------------------------ Official Entry OOPS!!!0.5alpha ============== Updated .zip file to fix typo and add in correct source files(i had an older backup of the source files.. which were missing some files , namely keyboard.java and mouse.java)
game now no longer closes the screen straight away when you loose. just sites there with timer ticking down , so that you can see your final score. to restart you need to close and re-run still.
Left like this as to not to break contest rules.. will be improving the game when voting is finished
Written in JAVA
How many Colored blocks can you send up the screen in 10 seconds?
There's a CATCH. you can't place the same colored boxes horizontally or vertically torching each other
To launch Blocks up the screen press any key
For every block you place you gain a in score and time by one second ( thinking of increasing that to two to three seconds) every block that goes off the edge of the screen your score drops by one and your Time drops by an extra second. I'll also be adding an opening screen and a game over screen at the moment it starts you in the game proper and it quits to system when Game is over.
If I get time I'll be adding in Sound and High Scores also if I get time I'll also be adding in that you can change the Title of the game. This feature will be to record for Prosperity your First word or thought when you lost the game after beating the high score ;)
Posting it up early in case i don't get time to do any more ;) Enjoy and Vote.
Hey Blue Steel, I've found the basic concept interesting but it get's pretty hard and it does not vary ^^". A list of controls (SPACE I found out?), some sfx a catchy music tune, restart function and a lose screen would improve it significantly.
yeah i ran out of time.. you press anykey to launch the blocks I wanted the blocks to scroll faster as your score goes up and slows down the lower your score, but this is as fast as it goes :( there are no slow downs built into the game its running as fast as it can :( I will be continuing development to get it to where i want after the voting
The basic idea is nice and it could be improved further, but as it is, I didn't really find it fun though. :) I tried about 4 times and it was just too hard because of the speed. Maybe the speed should be slower in the beginning and increase during gameplay or something?
thanks for the input. i'll slow it down a bit and speed it back up. I really thought it was a ok speed to start with but like i said its as fast as i can get it to go .. i don't know why . to me it should be able to go even faster
Hello! Personally, I find it quite hard to come up with simple and minimalistic game mechanics that don't require shooting bad guys, so it's always nice to see a game that pulls off a simple concept. Good idea randomizing the background colors, keeps it easy on the eyes. :) Also, it's a nice touch, that you can't place the same color on the top background, it stops the player from randomly pressing. Wanted to say it's a bit hard and could use guidelines for block landing location, but after playing for a while i see that eventually you get used to the speed and can predict the blocks quite nicely so it's ok.
Biggest issue is the program closing on game end, it's not that time consuming to launch it again from cmd, but somehow the screen closing and opening again repeatedly, hurts the mood and immersion a bit.
Bonus points because i guess this game helps improve coordination and reflexes! :D
I would really enjoy this if it were faster. I want to send a flood of colors towards the top of the screen, but I have to be so careful that it takes away from that virtuoso feeling. If you had multiple lives that you could lose by making mistakes, and if it didn't quit automatically (I know, it's ld48), it would be quite nice. I basically want to be allowed to make a mistake or two.
My thinking was that lives aren't important in this game as your supposed to loose its just a matter of how many you can place before you either run out of time or make a slip and place 2 of the same color together.
Yeah i know the ending screens and opening screens will be done jut run out of time..
Eventually you'll also be able to Change the Title of the Game From Oops!! to the word/thought that you have when you get the high score. and loose.. lol.. you'll be able to change it to what ever you want.. eg: frak, schweps,sugar,NOOO!!!! or any expletive you can imagine
its not crashing , your placing 2 blocks of the same color next to each other
you press any key to launch a block up the screen. and place different colored blocks together filling the screen. you can't place 2 blocks the same color on top of or nest to each other (this includes the colored blocks on the sides and top.
I found this impossible to rate, after the first time I played (and lost v. quickly because I didn't realise what I was doing) every time I tried to launch it the game just said game over and closed again.
This is a very interesting and exciting concept! My only complaint is that it's a little difficult for me, but maybe that's just because of my horrible reaction times. Nice job!
weird.. unless your launching a block straight away that happens to the the color of the boarder.. try it again.. what platform are you running it on.. I don't think its crashing. maybe a key stuck or something
I like the basic game idea. Time pressure is great, but here it might be a little high, it's nearly impossible to press the key at the exact moment you want.
The colors I'm using are the default named Colors that Java sets up all 12 of them
I've been working on an update for it I'll upload it as a POST LD version , it has instruction/game over screen, and some bug fixes. I just wish i could get it running quicker ;( still to come Sound and High Scores and Title Renaming when you get the high score.
Honestly I didn't find this game much amusing, if it was super fast and we had to throw rectangles at all speed trying not to match colours it could be fun, however the game is very slow and even after the 10 seconds pass the game continues. I like how the Post-compo version is going but it's too buggy - it begins with the end screeen and the timer isn't working properley. The one thing that I think that could make the game more intresting is: + speed and + randomness.
I don't know how i can get more speed out of it without skipping some columns as the block moves along the bottom. I can speed up the blocks moving up the screen though.. thinking about it, but it won't look as smooth.Bang. hit the button and it'll be up as high on the screen as it can go :(
Is the slowness because I'm just using the straight java ? no lwjgl or slick ???
I like how the graphics really mimics an old DOS game using only the ASCII characters. Kind of think of this, this game should be made as a DOS game for it's simplicity. I could sort of see how this game is going: you have to time yourself to place the block at the right moment without matching colors. Interesting, although the time it takes for the block to move to the top is too slow; so time very often goes in the negative.
Highly innovative, but I think the execution was messy. The timer kept counting even while blocks were traveling up, which made it pretty much impossible to make any progress; I think remaking this at a much more frantic pace, but without any timer (you'd need to introduce a new Loss mechanic), could be interesting. Also, fewer colors would help too, I think; some of those were tough to distinguish!
Comments40
I've found the basic concept interesting but it get's pretty hard and it does not vary ^^". A list of controls (SPACE I found out?), some sfx a catchy music tune, restart function and a lose screen would improve it significantly.
I wanted the blocks to scroll faster as your score goes up and slows down the lower your score, but this is as fast as it goes :( there are no slow downs built into the game its running as fast as it can :( I will be continuing development to get it to where i want after the voting
I tried about 4 times and it was just too hard because of the speed. Maybe the speed should be slower in the beginning and increase during gameplay or something?
Biggest issue is the program closing on game end, it's not that time consuming to launch it again from cmd, but somehow the screen closing and opening again repeatedly, hurts the mood and immersion a bit.
Bonus points because i guess this game helps improve coordination and reflexes! :D
And a great song would go a long way here, too.
My thinking was that lives aren't important in this game as your supposed to loose its just a matter of how many you can place before you either run out of time or make a slip and place 2 of the same color together.
Yeah i know the ending screens and opening screens will be done jut run out of time..
Eventually you'll also be able to Change the Title of the Game From Oops!! to the word/thought that you have when you get the high score. and loose.. lol.. you'll be able to change it to what ever you want.. eg: frak, schweps,sugar,NOOO!!!! or any expletive you can imagine
its as fast as i can get it to go :( i don't know why I can't get it to go faster
you press any key to launch a block up the screen. and place different colored blocks together filling the screen. you can't place 2 blocks the same color on top of or nest to each other (this includes the colored blocks on the sides and top.
I've been working on an update for it I'll upload it as a POST LD version , it has instruction/game over screen, and some bug fixes. I just wish i could get it running quicker ;( still to come Sound and High Scores and Title Renaming when you get the high score.
Is the slowness because I'm just using the straight java ? no lwjgl or slick ???
I could sort of see how this game is going: you have to time yourself to place the block at the right moment without matching colors. Interesting, although the time it takes for the block to move to the top is too slow; so time very often goes in the negative.