If you didn't respawn every 10 seconds, there would be no challenge! The entire point of the 10 seconds is to make you think what path you're going to take, you know? ;)
I also got out in 59 cycles and 4 treasures. Great game, great concept, great level progression. It was also interesting that leveling up simply was a matter of encountering ghosts rather than fighting them - that simplified the gameplay a lot.
wowww this is definitely one of my favourite LD games i've played!!! i got 48 cycles and 2 treasures but I would have tried to get all of them if I knew the yellow thing ended the game.
These graphics are amazing, love the artwork. The concept is great, the "do something over and over in ten seconds" idea was one I wanted to see well done and you nailed it!
Finished it with 59 cycles! Really nice work! Proceeding and gaining abilities was interesting, you could have explained somewhere what the bravery does though, that took a moment to figure out. There should be some music!
Amazing job, the sprite art is really well done, the gameplay was interesting and had decent pacing and the controls worked really well. I really like with a little bit of music it could have really set a mood of some sort. Otherwise I feel like it was really good!
Nice mood and addictive gameplay. I like the less burdensome direction you've taken when there are not "lives" for the player to worry about :) Maybe a pause/messege screen will be helpfull because I was not able to read what I've taken in the last second.
This game is like an interesting mix between Zelda and Metroid. I like the fact that you have to experiment for a while before you understand what you're meant to do. The 'bravery' bar was quite a good idea and I liked breaking down the walls with the gauntlet. Overall a great game and definitely a lot of fun
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too many circling move because i don't know the usage of the item.... but very interesting...
The graphics are lovely, but why so small? I zoomed and big pixels are good with such pretty sprites.
@Alink the small sprites are artist's choice - he wants to make the game resemble a handheld screen.
Really glad you all enjoyed it, everyone!
I'd say the screen size was a bit too small
Great work!