Something something nature of time, something something relativity. Let's smash some planets together! It is the way of the universe. For some reason you have 10 seconds.
I think this could be a really neat core mechanic. It took me a minute or two to find how the smaller balls orbit. but was neat to try and exploit that. Well done.
Agreed, the mechanic was interesting, though the game was too simple, no real graphics or music. Still, it's a great start, for what it's worth it's rather flawlessly programmed.
I like this! Fun mechanic. I would suggest trying to restrict the planets from entering a tight orbit. Makes it too easy to just let them 'spin themselves to death' with each other. I like trying to 'fling' them better. But they are quite small, and it is a challenge!
It didn't feel fair, I always have the feeling that the planets should have collided. maybe if you slow time down, zoom in and show me how close they where when they didn't hit each other. That would give me a feedback and give you something to put some more relativity to it. If you do slow down, don't forget to add something like movement vectors or similar to indicate the high speed the planetsI are flying at. I recently played a lot of Solar 2 and I LOVE CRASHING planets :D
and yes, sounds, music, better graphics, c'mon bfxr, greasemonkey's atrk-bu.py and cloudy images instead of filled circles, all things you should get sorted before the compo and have ready in your codebase.
That is a pretty clever game mechanic really. Add some graphics, explosions and powerups (like one that increases gravity range and/or power) and it will be a cool game.
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and yes, sounds, music, better graphics, c'mon bfxr, greasemonkey's atrk-bu.py and cloudy images instead of filled circles, all things you should get sorted before the compo and have ready in your codebase.
those are the best ones :)