
Poppy vs. the Night
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
UPDATE: Our game does not seem to work on Safari. We don't know why, it appears Apple hates us. We're sorry.
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Made in 72hrs by a Team of 3, Adam D, Adam S and James C.
All Gameplay, Art, Sound & Music made by us during the Ludum Dare weekend
THE SHORT VERSION:
Hello! This is our LD27 Jam Entry, "Poppy vs. the Night".
We toyed with the idea of calling it 'Snooze', but I guess we were a bit worried that sounded boring. Anyway the game is playable in a browser, click the link to give it a try, all instructions should be displayed in game. Thanks for giving it a go!
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THE LONG VERSION
Hello Again! This is our LD27 Jam Entry, "Poppy vs. the Night".
Adam D: Programming, Design, Art Support
Adam S: Music, Sound, Writing, Programming Support
James C: Lead Artist, Design
Our game is a fairly traditional top-down shooter, with a few building elements and stages limited to 10 seconds (for reasons that will become apparent during the amazing written story). It's based around a kid, Poppy, and her dreams. You basically fight a nightmare creature from a poster on her bedroom wall, plus a load of random stuff. There is also some mini tower defence in there too. Below are some hints & tips on how to play the game.
EVEN LONGER VERSIONS
Friends, Romans, Countrymen, Game-Jammers. Here is a mostly complete instruction manual:
~Controls: Basically WASD to move, Mouse to aim and Left Mouse button to fire
~Basics: Shoot the enemies, avoid getting hit by the enemies
~Overall Goal: You will Keep Encountering a Boss. Shoot him and wear down his health. His health is consistent through out each playthrough so you have to kill him bit-by-bit.
Pickups: There are some balloons with weapon pickups on. Get them, as they are pretty cool and will help you destroy stuff. Most weapons just fire like you'd expect, except the rockets, which home in on the mouse cursor.
~Building: There will be a regular build phase; this is laughably simple, and involves you being able to place either a barrier with left mouse, or a turret with right mouse. These will help you defend against the enemies in the next stage. Towards the end of the build phase, you can stand on a tiny powerup, you will collect it when the next attack phase starts.
~More Building: The small shadow creatures will destroy your barriers and turrets. There is nothing you can do about this, bad luck.
~Boss: Just keep shooting this guy, and avoid his bullets.
~Winning: When you kill the boss, you get a load of points. There is a high score table, so basically just try to get on it.
~Bugs: If you find any, please ignore them. They are a feature. Thanks.
-----------------------------------------------------------
Made in 72hrs by a Team of 3, Adam D, Adam S and James C.
All Gameplay, Art, Sound & Music made by us during the Ludum Dare weekend
THE SHORT VERSION:
Hello! This is our LD27 Jam Entry, "Poppy vs. the Night".
We toyed with the idea of calling it 'Snooze', but I guess we were a bit worried that sounded boring. Anyway the game is playable in a browser, click the link to give it a try, all instructions should be displayed in game. Thanks for giving it a go!
*
THE LONG VERSION
Hello Again! This is our LD27 Jam Entry, "Poppy vs. the Night".
Adam D: Programming, Design, Art Support
Adam S: Music, Sound, Writing, Programming Support
James C: Lead Artist, Design
Our game is a fairly traditional top-down shooter, with a few building elements and stages limited to 10 seconds (for reasons that will become apparent during the amazing written story). It's based around a kid, Poppy, and her dreams. You basically fight a nightmare creature from a poster on her bedroom wall, plus a load of random stuff. There is also some mini tower defence in there too. Below are some hints & tips on how to play the game.
EVEN LONGER VERSIONS
Friends, Romans, Countrymen, Game-Jammers. Here is a mostly complete instruction manual:
~Controls: Basically WASD to move, Mouse to aim and Left Mouse button to fire
~Basics: Shoot the enemies, avoid getting hit by the enemies
~Overall Goal: You will Keep Encountering a Boss. Shoot him and wear down his health. His health is consistent through out each playthrough so you have to kill him bit-by-bit.
Pickups: There are some balloons with weapon pickups on. Get them, as they are pretty cool and will help you destroy stuff. Most weapons just fire like you'd expect, except the rockets, which home in on the mouse cursor.
~Building: There will be a regular build phase; this is laughably simple, and involves you being able to place either a barrier with left mouse, or a turret with right mouse. These will help you defend against the enemies in the next stage. Towards the end of the build phase, you can stand on a tiny powerup, you will collect it when the next attack phase starts.
~More Building: The small shadow creatures will destroy your barriers and turrets. There is nothing you can do about this, bad luck.
~Boss: Just keep shooting this guy, and avoid his bullets.
~Winning: When you kill the boss, you get a load of points. There is a high score table, so basically just try to get on it.
~Bugs: If you find any, please ignore them. They are a feature. Thanks.