Well done! There is a very nice dose of challenge, but I had to give up after failing like 20 times at the yellow level with lots of spikes. I may have been motivated to continue if there was an interesting story, but I am probably too clumsy to get through the level even if I kept going.. The jumps remind me a lot of jetpack games, and it might be nice if the robot had jetpacks on. The precision and judging was just too difficult for me.
I thought the controls were smooth and the strongest part of the game. Fucking hell you went all-out with the difficulty on the last level, I think I died a hundred times and I spilled at least as many expletives.
Cute little twitch platformer. It was kind of thrilling even. I thought the challenge level was just right. I also died about 50 times on the last level.
A very good game with a nice clean graphical style. The music is a bit repetitive, and I was pleased to see a mute button. The game works well, but suffers from performance issues which made it rather more difficult than it should have been. The physics feel a little weird to me (no horizontal deceleration from air friction, too fast horizontal acceleration when in the air), and I fell out of the world a couple of times.
That was a lot of fun! The core mechanic worked well, and the levels were just the right length. Got hooked on it, and spent a good five minutes screaming at the last level. :D
I have two suggestions for improvements. The death animation is a bit on the long side for a game where you die a lot. In a similar vein, I wanted a suicide button for when you know it's hopeless.
On a personal level, it was fun to see how we handled the same concept so differently. I enjoyed the fast gameplay in yours a lot! Great job! :D
Comments23
Congrats! :)
I may have been motivated to continue if there was an interesting story, but I am probably too clumsy to get through the level even if I kept going..
The jumps remind me a lot of jetpack games, and it might be nice if the robot had jetpacks on. The precision and judging was just too difficult for me.
Something is a little frustrating with the controls, though. Maybe deceleration is too slow? Almost felt laggy.
I have two suggestions for improvements. The death animation is a bit on the long side for a game where you die a lot. In a similar vein, I wanted a suicide button for when you know it's hopeless.
On a personal level, it was fun to see how we handled the same concept so differently. I enjoyed the fast gameplay in yours a lot! Great job! :D