
Pugnator
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Pugnator is an action-adventure shmup where you'll have to face increasing dangers. Kill enemies, earn loot, destroy walls, and find the portal to the next level.
In addition to this, every 10 second, one or multiple (depending on the level) events will happen which will stay for the next 10 seconds. Those events can be buffs, debuffs or traps!
So watch your timer!
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UPDATE:
As I got moved from the compo to the jam, I still have some time to polish a bit, so I just did that quickly.
v0.2 log:
- Added sound when timer ends (=Event happens)
- Added indication which event is currently happenening
- Added regeneration when not shooting
- Small bug fixes
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Install notice:
If the executable doesn't work, you need to use the installen, which will install the necessary frameworks (XNA) on your PC.
Note:
1. If the timer passes and you don't see any difference to before, then the event which happened may be a buff or debuff (damage up/down for example).
2. Some of the art assets in the game (Player character, bomb, explosions) are not made by myself but from here: https://github.com/Catacomb-Snatch/Catacomb-Snatch/. I did not have the time to create those by myself.
All the others though were made during the competition by myself.
In addition to this, every 10 second, one or multiple (depending on the level) events will happen which will stay for the next 10 seconds. Those events can be buffs, debuffs or traps!
So watch your timer!
-----------------------------------------------------
UPDATE:
As I got moved from the compo to the jam, I still have some time to polish a bit, so I just did that quickly.
v0.2 log:
- Added sound when timer ends (=Event happens)
- Added indication which event is currently happenening
- Added regeneration when not shooting
- Small bug fixes
-----------------------------------------------------
Install notice:
If the executable doesn't work, you need to use the installen, which will install the necessary frameworks (XNA) on your PC.
Note:
1. If the timer passes and you don't see any difference to before, then the event which happened may be a buff or debuff (damage up/down for example).
2. Some of the art assets in the game (Player character, bomb, explosions) are not made by myself but from here: https://github.com/Catacomb-Snatch/Catacomb-Snatch/. I did not have the time to create those by myself.
All the others though were made during the competition by myself.