
QuickDraw - Java
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
QuickDraw is a mage dueling game coded in libGdx and Java.
This is my first LD and it was a lot of fun, I did not finish everything I wanted, but I learnt a lot.
Edit: Fixed a bug causing crashes on a lot of machines!
Instructions:
You are a Rune Wizard.
Rune Wizards draw arcane symbols to call forth magic from dimensional rifts. Rifts can only be kept open for a short time (exactly 10 seconds, as it turns out!)
This is a difficult and dangerous art - precision, speed and concentration is key.
To cast a spell, page through your spell book to select a spell. Start drawing the rune on the blank canvas, attack when you are ready, or when the rift closes.
The effort of casting spells use up mana points. You can restore some mana points by passing your turn.
Some spells inflict damage, some spells can heal you. But all spells are dangerous. A badly drawn rune will backfire and damage you!
Your stronghold is under siege by Zondar the Wicked, defend your home!
Controls:
Left mouse button to draw in black
Right mouse button to draw in white
Space to Attack
Escape to see the menu
Features not implemented:
There are many spell types, but I did not have the time to implement the different effects, so all spells only do damage or heal.
Balancing
Sound & Music
Effect graphics giving more visual feedback on what happened
This is my first LD and it was a lot of fun, I did not finish everything I wanted, but I learnt a lot.
Edit: Fixed a bug causing crashes on a lot of machines!
Instructions:
You are a Rune Wizard.
Rune Wizards draw arcane symbols to call forth magic from dimensional rifts. Rifts can only be kept open for a short time (exactly 10 seconds, as it turns out!)
This is a difficult and dangerous art - precision, speed and concentration is key.
To cast a spell, page through your spell book to select a spell. Start drawing the rune on the blank canvas, attack when you are ready, or when the rift closes.
The effort of casting spells use up mana points. You can restore some mana points by passing your turn.
Some spells inflict damage, some spells can heal you. But all spells are dangerous. A badly drawn rune will backfire and damage you!
Your stronghold is under siege by Zondar the Wicked, defend your home!
Controls:
Left mouse button to draw in black
Right mouse button to draw in white
Space to Attack
Escape to see the menu
Features not implemented:
There are many spell types, but I did not have the time to implement the different effects, so all spells only do damage or heal.
Balancing
Sound & Music
Effect graphics giving more visual feedback on what happened