Quickly, Onwards

Coolness★★★★★★★★★★10%
My tale is short, and my motives vauge, but believe me, oh doubtful one, I fought, and I adventured harder than I've ever adventure...rured before! Join me as I recount my amazing adventure of epic...stuff!

Editors note: There's probably a million sound syncing and timing bugs in here, so forgive me. Also, I know it's a JS game, and I know I didn't minify the source, but be a good sport and don't view source to cheat. It's not a hard game anyways.

How to Play: It's basically a choose-your-own adventure, text-based dungeon crawler. Each bullet is a "door" and you can read what adventures await you behind each one. Find your way to the end and save your love from certain horribleness.

Credits:
Daniel Barron - Code
Daniel Nick - Words

I may be mistaken, but I think this is the first game to ever use Twitter Bootstrap.

Comments8

Moosefly27 Aug 2013, 14:13
10 seconds to read that amount of text? I must've been playing on HARDCORE or something :P!
archaeometrician
archaeometrician28 Aug 2013, 01:57
Hahaha same for me, so much text and so little time ;) Nice concept by the way :)
tripleVisionGames28 Aug 2013, 20:44
It seemed good but the time constraints meant I couldn't really take in what I was doing. Great to see you using bootstrap and trying something different!
Spotline
Spotline29 Aug 2013, 13:59
Haha you made me laugh :D
Darien
Darien29 Aug 2013, 14:02
It's a neat idea. Sadly, the theme is definitely detrimental to the game; requiring each choice to be made within ten seconds forces the player to rush through the dialogue.
drmanitoba
drmanitobaauthor29 Aug 2013, 14:26
Confession time: I wrote the engine before I wrote the game content, so the "too much text" problem wasn't made apparent until I plugged in the actual content...which was ~2 hours before the submission deadline >_<. Thanks for playing though! I apologize for the issue.
Martin_Monosys31 Aug 2013, 21:56
Well, making it fit the theme really kills the game a bit, 10 seconds just isn't enough to read and make a choice... :(
Jayjay13 Sep 2013, 00:18
It's fun, takes a few plays to soak all the text in =]

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