
Quickly, Onwards
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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My tale is short, and my motives vauge, but believe me, oh doubtful one, I fought, and I adventured harder than I've ever adventure...rured before! Join me as I recount my amazing adventure of epic...stuff!
Editors note: There's probably a million sound syncing and timing bugs in here, so forgive me. Also, I know it's a JS game, and I know I didn't minify the source, but be a good sport and don't view source to cheat. It's not a hard game anyways.
How to Play: It's basically a choose-your-own adventure, text-based dungeon crawler. Each bullet is a "door" and you can read what adventures await you behind each one. Find your way to the end and save your love from certain horribleness.
Credits:
Daniel Barron - Code
Daniel Nick - Words
I may be mistaken, but I think this is the first game to ever use Twitter Bootstrap.
Editors note: There's probably a million sound syncing and timing bugs in here, so forgive me. Also, I know it's a JS game, and I know I didn't minify the source, but be a good sport and don't view source to cheat. It's not a hard game anyways.
How to Play: It's basically a choose-your-own adventure, text-based dungeon crawler. Each bullet is a "door" and you can read what adventures await you behind each one. Find your way to the end and save your love from certain horribleness.
Credits:
Daniel Barron - Code
Daniel Nick - Words
I may be mistaken, but I think this is the first game to ever use Twitter Bootstrap.