The station is under attack. Save all the civilians before the escape pod jettisons. You have 10 seconds.
Note: THIS GAME IS VERY HARD! If you save 2-3 civilians you should be proud. Post your score below. BRAG ABOUT HOW AWESOME YOU ARE! If you save everyone, post your time paused.
Instructions:
Press SPACE to pause. You will need it. Click robots to select them. Click again to direct them. Press R to restart
Civilian: They will randomly run about the level. You cannot control them.
Doorbot: Move these to block aliens. They will also block civilians. Blocked units will seek a new path.
Mapbot: Civilians entering a room occupied by a mapbot will immediately head towards the escape pod. BONUS: If your escape pod gets occupied you can senc in a mapbot to clean them out. It will self destruct and kill EVERYTHING in the room.
Alien : DO NOT let these board the escape pod. They will also kill your civilians.
Tips & Tricks aka Strategy Guide:
Since this game is a bit difficult, I thought I would provide a few tips. If you want to figure them out on your own then don't read this.
- Place doorbots in doorways to most effectively block off aliens. - Mapbots only guide players when they are not moving. They will turn a room green when they do this. - Pause immediately. - If an alien gets in your escape pod, send a map bot in. He will kill everything inside. - Bot, civilian, alien, and door locations are randomly set each match. - There is always a doorbot in the bottom right corner. Use her wisely. - An alien breaks through every second.
I have to agree with the other comments - this game was pretty tough. But in spite of the difficulty, this has easily been my favorite take on the theme so far. The pause mechanic giving you time to think mixed with the incredibly speed during the game itself is a cool contrast.
Hey folks, thanks for the comments! I agree that the game is a bit hard. Don't expect to win, just try to save as many civilians as possible. I posted some hints and tips for anyone interested in a strategy guide.
Very well made, but extremely difficult, even when you've got a decent idea what's going on. There's lots to like about it though, the design and mechanics work well and it's all got a nice degree of polish to it. Cool stuff.
Wow, this was frantic. I managed to save 3 civilians in the end. I like the limits and onthogonality of the units (mapbot and doorbot). Quite a bit of fun. It takes a bit of easing into it, and I feel like I may have gotten very lucky with my randomly generated layout.
I really wanted to like this as I can just about see what it's trying to do but man... I feel like that dog at a computer ("I have no idea what I'm doing").
Coherent aesthetic, good sense of tension but I just found it incredibly difficult to achieve anything meaningful. Nice idea tho.
Solid and finished looking game. Quite complex and interesting mechanics. I played it a number of times but couldn't quite get the hang of it though. But this could be great with some easier levels!
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But, for a 48-hour competition, I thought the audio and graphics were top notch.
Overall, great job!
Coherent aesthetic, good sense of tension but I just found it incredibly difficult to achieve anything meaningful. Nice idea tho.