Good graphics, there's a nice mood to the game with the slowly darkening screen. Wish there was a little more to do within each level, the enemies don't seem to do very much. Still good effort!
Cute Phoenix, with a very cool visual style; pixel art with an emphasis on diagonal lines. The dark bands did a lot to create a sense of anxiety and danger as well. I'm sorry it was so short, but I enjoyed what was there. Thanks for putting this together!
I like how sharp are the graphics. Well done on the fire effect on the bird, it's doing great. Regarding the game, I was a bit confused about the dark spheres, even if I get touched I always could lit the bushes.
Neat graphical style! I'm not sure if I've seen some of those effects before.
If you're thinking of extending it post-compo, I'd suggest adding more complexity to the game, in addition to levels. (Not sure what...more mechanics or ways to interact, maybe?)
I was not able to complete it, it got too hard for me, but I did like what I played. It wasn't exactly "fun" in the classic sense, but it was engaging. I don't know why I was burning those bushes, or what effect being in the dark had, but with some dialog/scenes in between and a few more levels I could see this as a good artsy game.
Very impressed with the darkness effect here. Movement could've been just a little faster though. I also only noticed at the end that only the little whisps had to catch the trees to get them to burn, and not me having to touch them myself. Which helped me get past the last level. Nice done!
Comments13
Would prefer less of a 'countdown' and slightly faster gameplay.
Well done on the fire effect on the bird, it's doing great.
Regarding the game, I was a bit confused about the dark spheres, even if I get touched I always could lit the bushes.
If you're thinking of extending it post-compo, I'd suggest adding more complexity to the game, in addition to levels. (Not sure what...more mechanics or ways to interact, maybe?)