Hey, Thanks for the feedback so far guys. This is my first time attempting to create a game, so I'm glad that the response has been this positive so far.
A few notes:
1) Concerning glitches - It sounds as though a few people are falling through the floors on a couple of the levels with larger drops. I've added the ability to reset a level (simply press the R key). This should minimize the impact of the bug while not altering gameplay in any significant way.
2) Concerning the theme (10 Seconds) - I ran out of time during development and was unable to integrate the parts of gameplay that tied into the theme. I'm as disappointed as you guys that I relegated the theme to just a passing reference in the text. I'll do better next time, I promise. ;)
Thanks for the feedback so far. I'm liking most of the other games so far and I'm hoping to give feedback on as many games as possible over the next couple weeks.
-John
Controls: WASD or Arrows to move; R to reset level (in case of emergency)
I loved the music, and also Richards animation was nice. :) Gameplay was a little clunky, I'm not sure if that was intentional or not. And I think it didn't very much fit the theme. Other than that, I enjoyed it! :)
The normal mapping was a smart use of Unity on the graphics side. When I got to the room that says it's the last one I fell and everything went dark, is that supposed to happen?
i really enjoyed this, reminded me of bastion with the live-narration, although the narration system is kinda funny now. The atmosphere is nice and the music really adds to the suspense. But i don't know how it relates to the 10 sec theme really :)
Nice game, the narration reminded me a bit of Thomas Was Alone. The controls were a bit too floaty for me however, and the graphics felt a bit strange. Your normal map might be inside out? It would look more like stone flipped around.
M
Martin_Monosys26 Aug 2013, 21:58
Fun game, if a bit short...but that was okay. I liked the graphics, even though it looked nothing like a cave. :) Sound was cool, building up tension, so I expected something awful to happen in the end. Well, everything went better than expected! ;)
Got all the way to the end :) I really like the atmosphere of the game, great job on the audio. The visuals were also very nice, and a fun little sketchy animation for Richard :)
The text coming down was a nice touch too, actually excited me/worried me when something bad was written (such as being scared of something ahead or knowing it was the last room).
The story and game feel are pretty dissatisfying since there was very little tension and not much in the way of mechanics. However, it goes without saying that the mood and sound were pretty great.
I really like the background as well as the game design, but I found the gravity to be a bit weird, as well as there really nothing to do with the theme. However, I did feature it in my comilation video of Ludum Dare 27 Games, if you wanna check it out http://www.youtube.com/watch?v=y1UJ96l2scE
The art style and music worked very well for the narrative. I agree that the controls were a bit floaty. It was only a problem in the open spaces though. In the narrow passages it felt fine. Music fit like a glove.
I was honestly expecting an ending where Cthulhu would eat Richard, so was good to see a happy ending. Or was it? ;)
For being your first game, this is a strong showing. Great job! :-)
The music was a little repetitive initially, but I liked how it the other instruments came in slowly. That was pretty sweet. Also liked that you could go backwards and the previous text would appear!
Very nice game, liked the look of it a lot. The story was quite good as well, it's just a shame that you couldn't integrate the theme, it should be your no. 1 priority really...
Interesting game. I liked the music, and the sort of fish eye effect around Richard. Also the text was a cool effect. I wish that the controls were just a bit tighter.
Love music and the strange animation of Richard. :) The metallic cave looks weird, but give the game an interesting visual effect. I really appreciated live narrative. Richard needs better controls.
Love the buildup in the music over time! Also very nice atmosphere. A lot of times Richard didn't seem to move very fast though. I hold Right and he's barely walking, but I hit jump and he starts zooming along like it seems like he should. Input issue?
Nice platforming / exploratory gam! A bit short on challenge maybe. Good mood, and use of lighting effects to get a special 'look'. Jumping was a bit fidgety at times. Narration was nicely done and placed, but could use some more content, by talking about the things which cannot be seen, or somesuch.
I really like the game's atmosphere. The controls felt a bit laggy at times, but not too laggy to where I couldn't finish the game. The story was very cute, and how the text was displayed was unique. The music fits the mood well, and the jumping sound effect fits the music well. Great work! :)
Comments43
i also liked the visual effect
Sound was cool, building up tension, so I expected something awful to happen in the end. Well, everything went better than expected! ;)
The text coming down was a nice touch too, actually excited me/worried me when something bad was written (such as being scared of something ahead or knowing it was the last room).
The art style and music worked very well for the narrative. I agree that the controls were a bit floaty. It was only a problem in the open spaces though. In the narrow passages it felt fine. Music fit like a glove.
I was honestly expecting an ending where Cthulhu would eat Richard, so was good to see a happy ending. Or was it? ;)
For being your first game, this is a strong showing. Great job! :-)
I found the jumping a bit too floaty. And it would have been nice to have a sprint or something for the longer passage ways.
Great job on the game. I enjoyed it. :)
Otherwise, enjoyed playing it through, it was a relaxing experience. Thanks, and keep it coming!
The metallic cave looks weird, but give the game an interesting visual effect.
I really appreciated live narrative.
Richard needs better controls.