You are a flying robot spawned on a random floating island. The objective is to kill the infinitely generated zombie birds before they kill you with their acidic zombie poop! If you're lucky you'll spawn on a island with some shelter!
I'm having a lot of problems with the exporting this game to a jar file. I would convert this to an .exe but the exporting the .jar isn't working for me. If anyone could get the source which I've linked above and compile to JAR themselves and send me a link that would be great. Otherwise the only option would be to compile the source code yourselves.
It almost requires three hands to play, since the keyboard buttons are so far apart, and you need the mouse to attack. If you'd alias jump to the up arrow / W, you'd gain a ton in playability.
Is it normal that the birds are pooping like machineguns? I am not sure if there is a frame-limiting (timing) problem, or if this is indented. Because right now they destroy me within two seconds when I stand still.
Got a score of 341. What I don't get is that I'm firing left most of the time, or down-left. Aiming is really off! A restart button is always nice too.
Criticism aside, it's still a fun little game to play. I like how there are multiple maps :)
Not too shabby, congratulations on your first entry!
If you're considering adding audio but don't have much experience with it, consider taking a look at bfxr or some of the other tools listed at /compo/tools/. You can make interesting things in less time than you might expect...
Comments17
Maybe you can put an executable file instead of a jar? I don't have a virtual machine on my work computer, so I can't test it right now.
http://ludum.mostlyoriginal.net/tmp/robotsvsevilzombiebirds.jar
http://ludum.mostlyoriginal.net/tmp/robotsvsevilzombiebirds-src-intelliJIDEA.zip
Looks like a resource loading issue from jar. Cheated by moving the files in your packages and changing the paths a bit.
Criticism aside, it's still a fun little game to play. I like how there are multiple maps :)
It's cool how you have to use the terrain!
If you're considering adding audio but don't have much experience with it, consider taking a look at bfxr or some of the other tools listed at /compo/tools/. You can make interesting things in less time than you might expect...