
Save Them
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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My first game jam and I'm pretty happy with the result!
Controls:
- Click on doors to open/close them
- Use the 1-4 number keys, or click on an inventory item to select it
- Click on the ship to play a move tile from your selected inventory
- Escape de-selects your inventory
Your job is to guide the crew of an about to expire space ship to the escape pods. My take on the 10 seconds theme was to use it as the underlying frame work. Every 10 seconds stuff happens. More crew wake up from stasis, the ship is going haywire, with doors opening and closing randomly, and you get random tiles you can use to help guide the crew. Tiles you place last 10 seconds.
I had wanted to have random rooms catching fire, and airlock doors randomly opening, but just ran out of time. Same for sound effects. I did manage to get one effect in there, oh well!
The game was done in Unity 3D with the Futile Framework which basically makes Unity a code centric platform like I am used to.
Gimp for graphics and cfxr for my single sound effect! :)
TexturePacker and GlyphDesigner for some of the routine stuff.
Everything was made from scratch. I feel like I spent half the time just doing artwork. I've never drawn an animation before, and this game has multiple!
@jasonrendel
Controls:
- Click on doors to open/close them
- Use the 1-4 number keys, or click on an inventory item to select it
- Click on the ship to play a move tile from your selected inventory
- Escape de-selects your inventory
Your job is to guide the crew of an about to expire space ship to the escape pods. My take on the 10 seconds theme was to use it as the underlying frame work. Every 10 seconds stuff happens. More crew wake up from stasis, the ship is going haywire, with doors opening and closing randomly, and you get random tiles you can use to help guide the crew. Tiles you place last 10 seconds.
I had wanted to have random rooms catching fire, and airlock doors randomly opening, but just ran out of time. Same for sound effects. I did manage to get one effect in there, oh well!
The game was done in Unity 3D with the Futile Framework which basically makes Unity a code centric platform like I am used to.
Gimp for graphics and cfxr for my single sound effect! :)
TexturePacker and GlyphDesigner for some of the routine stuff.
Everything was made from scratch. I feel like I spent half the time just doing artwork. I've never drawn an animation before, and this game has multiple!
@jasonrendel