The product of 24hrs gruelling game making: So I made a little suspense/survival game. You can only move for 10 seconds at a time. While you're moving the monsters (which I dubbed scraiths) can't (if they are, that's just a bug. Just ignore it :P) When you can't move, they can. So you've sort of got to stay away from them and where they're going, otherwise they'll get you and there's nothing you can do about it :3 There's long grass scattered around though, so if you hide in that they won't see you. (Again, if they do, it's a bug. Just ignore it :P). There's 10 magical orbs scattered around the world, once you find all ten of them you win the game. Obviously though, if one of the scraiths gets you, you die. Enjoy!
The simple (yet beautiful) black and white graphics, lack of background noise, 10-second movement, and general feeling of lost-ness (even though that was a bit frustrating) all worked to create an amazing suspenseful mood. The subtle audio cues when the scraiths and orbs were nearby were perfect.
Glad everyone's enjoying it :D @parappa Proteus is one of my most favourite games ever. :D That and 'Sir, You Are Being Hunted' had influences on this game. @wulfdesign sure, I can export a Linux version. Will do so shortly :)
This is really eerie. The alien feeling of the monsters, and their deep pulsing sound, is particularly nice. After find the first orb I started to lose interest though. It was hard to tell where I had been before, and where I should go. A few more visual landmarks might be enough to address that, but there are other, more direct, solutions too.
Nice atmosphere overall, good sounds (quite scarry at first). Some bugs (I've gone trhough the floor once, no big deal for all that matter). Great idea !
Very slender game indeed. At first I wasn't too sure what the hell the scraith was (I had not read the description) and I just moved toward it not understanding what was happening. I love the surreal atmosphere. I wish you could move faster though, didn't really kept me playing for long.
I liked this game. The concept of only having ten seconds to move and having to stand still while these tall dark things moved around you was thrilling. I loved the graphics on the game too it fit really well. Fantastic job!
What a cool idea! And what a creepy game, I was not prepared for that. o.O Seeing the scraith lurk just outside my field of vision while I'm stuck in place is super creepy. Nice work, fitting sound effects. *brr*
Very Slender like! I loved it, nice graphics as well and not as scary!! I featured it in my Ludum Dare 27 video compilation, if you'd like to check it out :), http://www.youtube.com/watch?v=7GZNeIKxvyg
Amazing sense of atmosphere, really frightening. The grey & white reminds me of my entry last time, Bayou. It would be nice if the trees fade in better but on the other hand I really like the outlines on the hills too. Good job. : )
The art is very nice, and whenever a monster appears, it makes me really aprehensive to get away. I like the sound the monsters make as they come close, too, pretty unnerving.
Getting stuck while a monster is close is a pretty cool feeling, but getting stuck in the middle of nowhere feels a bit cumbersome at times. The draw distance could be a little larger, too.
The game is great. Very nice job, keep working on it! :)
Great atmosphere, I've managed to get one orb, but then I've got caught.. And I wasn't motivated enough to play again - I think that's the biggest problem of this entry. But good job on this, impressive work for 48 hours :-)
Novel idea! The first minutes it bored me a bit because I couldn't find nothing special. After understanding the mechanic and finding things, it was interesting. Nice first person!
M
Martin_Monosys12 Sep 2013, 21:30
Good game, nice art and haunting soundtrack... It plays a bit slow, however...
Oddly creepy even though it has a very simplistic visual style. You were able to convey a lot with a very limited palette and minimal assets, so good work!
The concept is very nice. Sad, that you had no time to add further graphical details and gameplay mechanics. Did you considered to make a post-compo version? Then I would give the player some hints where to find the orbs.
Comments39
unfortunately unity web does not play in Linux..
think there is a Linux export feature in unity however...
thanks,
@parappa Proteus is one of my most favourite games ever. :D That and 'Sir, You Are Being Hunted' had influences on this game.
@wulfdesign sure, I can export a Linux version. Will do so shortly :)
-thatwhichis, team RoyBatty
Nice work.
Seeing the scraith lurk just outside my field of vision while I'm stuck in place is super creepy.
Nice work, fitting sound effects. *brr*
But to be quite honest, I got completely lost in the game. There was a huge, open field, with no sort of hint of where I should go.
If you didn't want to give very obvious hints, maybe make tall places in your level, so that the player could look for the smoke column of the orbs?
Also, don't make Q the button to quit the game when AWSD moves. That is a recipe for disaster :-D
Cheers, and thanks for the game! Here is a video review:
The art is very nice, and whenever a monster appears, it makes me really aprehensive to get away.
I like the sound the monsters make as they come close, too, pretty unnerving.
Getting stuck while a monster is close is a pretty cool feeling, but getting stuck in the middle of nowhere feels a bit cumbersome at times.
The draw distance could be a little larger, too.
The game is great. Very nice job, keep working on it! :)