Signal Delay

Overall★★★★★★★★★★3.65
Fun★★★★★★★★★★2.93
Innovation★★★★★★★★★★4.13
Theme★★★★★★★★★★4.09
Graphics★★★★★★★★★★3.91
Audio★★★★★★★★★★1.14
Humor★★★★★★★★★★1.93
Mood★★★★★★★★★★3.12
Coolness★★★★★★★★★★85%
Control a mars rover! Signal delay causes your inputs to be delayed by 10 seconds. See if you can pick up a rock and place it in the rover's basket!

Note: 10 seconds ended up being pretty difficult. I included some easier settings so you can get the hang of the technique. Move slow and stop between steering corrections!

My best times:
Easiest: 1:12
Easier: 1:48
Normal: 10:42

Let me know how you do!

You can check out the postmortem here: http://www.ludumdare.com/compo/2013/08/28/signal-delay-postmortem/

Edit:
I realized the list of controls in the menu is incomplete. Here's the complete list:
Up/Down arrows - adjust speed
B - set speed to 0
Left/Right arrows - turn
N - center steering
W/S - move lower arm
E/D - move upper arm
Space - toggle grapple
Right click and drag to move the camera
Scrollwheel to zoom
Escape - Back to main menu

Linux version is untested. Please let me know if you have problems with it!

By Chris Gaudino
@GaudinoGames

Comments45

archaeometrician
archaeometrician26 Aug 2013, 11:09
Great concept ! I really like this. It's kinda hard and I'm only playing at easy ;) very good use of the 10 seconds theme.
klambrike
klambrike26 Aug 2013, 11:17
Good idea, liked the game very much!
mort96
mort9626 Aug 2013, 17:08
Awesome concept. Honestly not too sure if it transforms well into a game, but overall really nice :)
NuSan
NuSan26 Aug 2013, 18:53
Fantastic idea. I love it, its a nice fit to the them, really well made. I would like some metrics and grid on the sliders, to make it more precise. It take me several minutes to complete each chalenge : 8m for 1s, 7m for 4s and 12m for 10s.
Alex Shestakov26 Aug 2013, 18:54
One of the best ideas I've seen so far :) It's really hard!
juaxix26 Aug 2013, 18:56
Good and realistic idea, lot of good work here. Well done :)
fferro23426 Aug 2013, 18:59
What a fantastic idea for a game. You took the theme and made a wonderful original (and somewhat realistic) game. I'm not sure if NASA can actually control the rover or if the rover just has ai, but they would probably have this problem of delayed input. It was great that you created easier versions also.
Beardbotnik
Beardbotnik26 Aug 2013, 18:59
Interesting concept, extremely good use of the concept. The graphics are nice too, though its really hard to pick up a rock, even when I was lined up right the claw seemed to go right over, I might be doing something wrong.

Some ambient radio sounds or spacey noises could have helped a lot with the mood. But I guess it in in a spacey vaccum...
Some
Kyle Mac26 Aug 2013, 19:17
Awesome idea, too bad it doesn't work out too well in practice though...
elementz12326 Aug 2013, 19:35
Awesome use of the theme. I only played on easy mode and it was still quite challenging. I imagine hard would take ages. But it sure felt good when I got that rock in the basket!
mtrc26 Aug 2013, 20:03
Very innovative idea, loved the control system and a great use of the theme!
Suese
Suese26 Aug 2013, 20:05
I realize they are delayed, but the controls seem incorrect too. The first time the slider on the left moved the arm, the second time it made me move forward but it wouldn't let me stop. Cool idea though.
Mclogenog
Mclogenog26 Aug 2013, 20:09
Heh, this is pretty amusing. Even one second of lag is really hard. Plop it next to surgeon simulator in the "why am I so bad at simple tasks!" genre.
Xgor
Xgor26 Aug 2013, 20:10
Really cool concept. Waay too hard for me though :P I got to the rock but couldn't pick it up.
ChrisGaudino
ChrisGaudinoauthor26 Aug 2013, 20:22
Thanks for the feedback everybody! Suese: if you need to stop, the easiest way is to press B. That sets the brakes, and will stop you very quickly (after the 10 second delay, of course).
reostra
reostra27 Aug 2013, 03:32
I'm terrible at this with even 1 second of delay, but the concept is great and so is the execution :)
panurge27 Aug 2013, 12:10
Great concept and fun, fiddly gameplay. I was really bad at it but I enjoyed playing.
lordjosephdeburg
lordjosephdeburg27 Aug 2013, 15:07
Had a hard time 'getting to grips' with the controls but enjoyed it none the less Chris. A very unique entry!
SecondDimension
SecondDimension27 Aug 2013, 17:40
Man this was so tough, how do they control the real thing? Definitely a great take on the theme.
dudsen27 Aug 2013, 18:36
FOR GODS SAKE, YOU LITTLE ROCK, GET INTO THIS FRIKKING BASKET!!!!!!!!!!!!! Thankfully i dont work at nasa. probably would have crashed the last mars rover into the white house or something. nice compo entry !
CoffeeOnimal
CoffeeOnimal28 Aug 2013, 08:28
Very impressive. You nailed all the checkboxes. Needs some tunes to keep it interesting, but everything else is great.
Kohijin
Kohijin29 Aug 2013, 02:01
Great to see someone else also doing something with delayed signals! Still a very different and interestingly fresh approach.
Zephyr8929 Aug 2013, 02:16
Hell, this game is hard. Brilliant use of the theme though.Maybe I should try it on easy? Also mars has an atmosphere, so you can realistically add some background ambiance. Wind maybe?
Anachron
Anachron29 Aug 2013, 02:41
Awesome concept and very relevant implementation! This would be a great thinking game to have on tablets.
rejooh
rejooh29 Aug 2013, 10:32
Really love the idea and realization. (Moving on to normal difficulty now. :))
Almax2729 Aug 2013, 18:05
Really nice concept, looks awesome too. Nice one!
BradleySmith
BradleySmith29 Aug 2013, 18:59
Controls are quite tricky but this is a nice idea. :)
zkenshin
zkenshin30 Aug 2013, 00:24
Works well. Enjoyed the environment. :)
radmars
radmars30 Aug 2013, 01:38
10:33 normal!!! Wooo!! Nice challenge :)
iiechapman
iiechapman30 Aug 2013, 03:49
Love the concept of 10 second delay, very unique, I realize I would not be a good fit to do this in real laugh haha!
ChrisGaudino
ChrisGaudinoauthor30 Aug 2013, 05:27
Nice job radmars! As far as I know, that is a new record.
BenWhi31 Aug 2013, 01:01
Wow, that was a ton of fun! Frustrating fun, but still FUN! Took me a little while to get the controls, but managed to get near a rock and almost pick it up. Had some good laughs as my rover went speeding away in the wrong direction. Graphics looked great too! Great work!
Taiters31 Aug 2013, 20:47
Brilliant idea for the theme, well done!
zedutchgandalf
zedutchgandalf2 Sep 2013, 08:01
Nice and original use of the theme :D
Very cool!
darkshadow
darkshadow2 Sep 2013, 17:29
This is more infuriating than qwop! I've got the driving sorted even with max delay, but the grabber I can hardly handle even min delay, it worked so nicely the first time I didn't realise it actually has all the finesse of an arcade grabber >:/ I'm guessing that's where KSP found the parts for the rover?

Anway enough of the minor grumblings, I love the game! Brilliant concept and a real original challenge.
Larzan
Larzan5 Sep 2013, 07:19
Great concept, one of the best i have seen so far, but the robot had some problems, he wouldn't drive backwards, and, once stopped, not move again...
Connors
Connors5 Sep 2013, 08:05
I had a lot of fun with this, for what it's worth, I played first the 1 second, then 4, then I played 10 seconds three times and got the rock in 2 out of 3 tries. Also my best with 10 seconds delay was 00:06:14. At first I thought there was a glitch but this was only because I had not learned how the throttle works, once I got that it was pretty easy. But still a great little challenge, so, good work sir. I also like the landscape and graphics overall are nice.
kraj0t5 Sep 2013, 09:17
6:58, nice experience. And the most ingenious use of the 10 seconds theme I've seen so far :-)
ivo5 Sep 2013, 14:06
Best use of the theme so far.
ChrisGaudino
ChrisGaudinoauthor5 Sep 2013, 15:14
Thanks everybody! Larzan, can you give me any more info about the bugs you were experiencing? I'd love to fix them, but I haven't been able to replicate them yet.
Jeremias
Jeremias5 Sep 2013, 21:21
Very nice use of the theme. The easiest mode is just right to get familar with the controls and it gets interesting with the 10 second delay. I think it would be better if there were more obstacles between the start point and a collectable rock. Anyway, nice concept!
TobiasW
TobiasW13 Sep 2013, 20:46
That's a really interesting concept. I got the hang of it pretty fast (despite being intimidated when I read the controls), but then again - I played at "easiest". For the harder modes you'd definitely need more feedback, especially on turning! It took me nearly 9 minutes, by the way - because I managed to drop the first rock on my back, and then proceeding to try to take it again until it fell down on the earth again, haha.

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