Pretty good! Smooth gameplay and clear interaction design.
It's kind of a shame you didn't put a little more time in the little things, such as a font, the buttons, turning the arrow around... still, good effort!
Thanks guys and I will see if I get some time to upgrade the little things ^^
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Fanvadar25 Aug 2013, 08:31
Ok, here are my recommendations - - if there is a time of invincibility when entering a new level it should be visible in some way, if there isn't, you should add one. - there should be more textures for the explosion, it gets pretty boring. - i think the star that takes you to the next level should be a different color from the explosion and your character/bullets, because sometimes it just looks like a heap of explosions so you pass through it, which more often than not will kill you. However, I'm not trying to criticize the game, i think its fantastic! Good job, this game has a ton of potential.
TY Fanvadar, from what you said I never thought of time of invincibility, since it is a 10 seconds game I won't be adding it but if I remake the idea in some way it will be the first thing I do.
The gameplay is simple, fun, and easy to understand. I really like the color scheme and the way the number fits into the level. Also, the music is really amazing for a weekend game jam! I only wish the plunking didn't cover it up quite so much. Maybe it could come in at 3 or something?
I love bullet hell games, this is good! Only thing I might suggest is better feedback when taking damage, and less "spawning into a cluster of enemies."
This was good fun, as others have said, very smooth. The timer in the background of the whole level was a good idea. I've been playing too many other games with different controls though so this one was tough for me to adjust to. Instantly taking all my health at once was a bit harsh, I think there should be a small "invincibility" window after you take damage.
Well done - the enemy movement feels nice, and I like the huge time display in the middle :) I had a few issues with clicking outside the window and losing focus (the WSAD seemed to stop working - not sure if that was just me being dumb though.) Great job Tork.
Nice, simple, fast gameplay. What Fanvadar said hits the problems right on the head. Right when I go into a portal I usually lose at least one life because something hits me right away. The game just needs some little variety to be great, either different types of enemies or something. Great job though!
Good game but i cant help feeling that the effort you spent on getting the visuals to a certain level should be reflected in the unity GUI buttons, by using your own textures as the default ones do not match the style.
simplistic but nice Liked the idea of health system, and how you seamlessly go from one level to another, gives a pretty chaotic feeling. Missed a menu and/or a exit button, It would be a good idea for the windows release.
Liked the art style here and thought it had a nice level progression for the levels I've played... I think you could have embedded the theme a bit more though (dunno how).
It was a little hard to tell if I had hit something, as there wasn't enough feedback. I felt like I went through stuff quite often. It was also annoying when switching levels, as suddenly tons of enemies would spawn next to me. Apart from these small things, the general shmup feeling was quite good, and I quite liked the mood, by which I mean the visuals and the music.
Pretty good! Love the way the countdown is presented as part of the background. The explosions might have been better with some particle effects, more satisfying to blow things up when they really explode :D
Might be my monitor, but those bullets are hard-as to see. Still, the gameplay is pretty rock solid. There's some serious geometry wars players here, judging by those scores!
I liked the background graphic and the countdown being integrated into it. It got repetitive quickly though and in the end the screen was just full of red balls, could have used some kind of powerups or something to bring variation into it.
Neat little shooting game you've made here. The enemies are a little hard to see compared to some of the brighter things (like what happens when they die). Nice job!
looks good. My brain is totally fucked after this weekend so I have some problems with the controlls (ships_direction != flight_direction) ... but I like the way it moves ^^
The graphics looks nice, but specially the background. That was sick! I enjoyed the sense of urgency with the "ticker" sound too! Too bad that I suck at this kind of games. :(
Fun shooters are always fun! I like the minimal and effective graphics, and the creative title of this game :D The cartesian movement is kinda vexing as one expects to move in the direction you are pointing your vessel, a relative movement system would improve the experience a lot. Good work!
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I quite like it. Smooth graphics and gameplay, easy to learn and not unfairly hard. Good job.
couldn't beat your score Lars :c
It's kind of a shame you didn't put a little more time in the little things, such as a font, the buttons, turning the arrow around... still, good effort!
I like the concept, and the game, although the controls seemed odd to me at first. Still, nice.
- if there is a time of invincibility when entering a new level it should be visible in some way, if there isn't, you should add one.
- there should be more textures for the explosion, it gets pretty boring.
- i think the star that takes you to the next level should be a different color from the explosion and your character/bullets, because sometimes it just looks like a heap of explosions so you pass through it, which more often than not will kill you.
However, I'm not trying to criticize the game, i think its fantastic!
Good job, this game has a ton of potential.
It looks really clean as well, nice job!
@CuberToy thanks :D
Liked the idea of health system, and how you seamlessly go from one level to another, gives a pretty chaotic feeling.
Missed a menu and/or a exit button, It would be a good idea for the windows release.
Good luck in the challenge ^^
Only recomendation I have is give the player some feedback when he hits an enemy.