Burst all the green balloons, while avoiding the red balloons. A one-minute game divided into three 10-second rounds punctuated by three 10-second intermissions.
Built in Unity 4, using the 2D Toolkit and ThinkScroller.
I was never sure what made for a good difficulty setting, so I just made the target and penalty balloons options (with, of course, unclear labels based on my variable/function names). You can totally game the system.
I loved the music sooo much. Its a great game as well, though very easy. I featured it in my video compilation of Ludum Dare 27 games, if you would like to check it out :) http://youtu.be/J-5j5_FYNQI
Pop. Pop pop pop. I liked this. Fun, and while it's timed it's not quite as frantic or panicky as lots of other games, especially with the soothing music.
Interesting art style and music. Very effective. Didn't understand why you have to wait 10 sec every 20 sec though. Also, it would be nice if you hide the mouse cursor.
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