SlimeZone
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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SlimeZone is a 2D King of the Hill platformer!
You can play as one of 3 characters and your goal is to get to the capture zone, and stay in there for a consecutive 10 seconds without the enemy interfering. Sounds easy enough, but the enemy will not let you claim it so easy, and will try killing you to claim it for themselves!
Notes:
- We plan on doing multiplayer post compo, for now, there is only a very basic AI but it will still try to kill you and prevent you from getting the zone.
- Written purely in Java Swing, using one audio playing library called Tiny Sound (https://github.com/finnkuusisto/TinySound), no frameworks used.
- Features a Tiled (http://www.mapeditor.org/) XML map parser.
PRESS F TO FULLSCREEN
You can play as one of 3 characters and your goal is to get to the capture zone, and stay in there for a consecutive 10 seconds without the enemy interfering. Sounds easy enough, but the enemy will not let you claim it so easy, and will try killing you to claim it for themselves!
Notes:
- We plan on doing multiplayer post compo, for now, there is only a very basic AI but it will still try to kill you and prevent you from getting the zone.
- Written purely in Java Swing, using one audio playing library called Tiny Sound (https://github.com/finnkuusisto/TinySound), no frameworks used.
- Features a Tiled (http://www.mapeditor.org/) XML map parser.
PRESS F TO FULLSCREEN