How to play: You have 10 seconds to live between every oxygen intake, so make sure you breathe every now and then. While you're in the sea you could try and explore the place and see if you find any new friends and forgotten treasures.
Controls: WASD or XBOX360 joystick.
Edit: Linux build added, but not guaranteed to work!
I agree with @rylgh - the HUD idea is very very nice. I like the looks, the moving fin and camera movement as you go near bottom. Still it lacks a bit of purpose and difficulty (currently you can die only by accident)
It was impressive to see just how much you managed to implement in the second day! It's a very relaxing game with smooth animations and pretty graphics. It might be a little hard to know where to look at first, maybe some small hint could be added for the treasures? Nice work! :)
The idea of showing the oxygen left in the main char was great. The gameplay was a little bit boring but very soothing. A tried to explore and whatnot but in the end I found nothing. :(
Nice atmosphere and music -- the 10-seconds-to-live mechanic actually sort of took away from the more zen-like exploratory nature of the game, which is definitely the strong point.
With some more content/procedurally generated ocean floor, I could play for long stretches just to see what's "around the corner" :)
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With some more content/procedurally generated ocean floor, I could play for long stretches just to see what's "around the corner" :)