
Sort It Out
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
As I was busy attending a wedding and seeing friends and family this weekend, this turned into a 12 hour compo for me. Still proud of the results :).
Offline version is best version (fastest and full-screen) - the "web" version is an oldschool Java Applet. You've been warned!
Be sure to read the instructions, because you immediately dive into the game as it starts up. Unless of course you like the challenge of figuring out what happen on your own ;).
Screencast of near-final version, with explanation:
http://www.youtube.com/watch?v=L5kA2_LuUmU
(or click the screenshot for an animated gif of the game in action)
=== Sort It Out ===
A minimalist puzzle game.
Your mission: to unscramble the bits within ten seconds!
Divide the mixed up string into one string of black and one string of white bits. Yes, that implies these bits be racist and demand segregation. It is terrible, but who are we to judge?
You can't drag the bits directly, you must use mouse/touch gestures to move them.
Swipe Left/Right to move between the left end of the top string of bits, and the right side of the bottom string of bits. Swipe up/down to move between the left sides.
Try to sort as many bits as you can without lifting your finger (releasing your mouse button) - you only have a limited set of gestures and when you run out it's game over!
When you fail to sort within ten seconds, your scramble counter goes up by one, and is deducted from your spare gestures.
When you succeed to sort within ten seconds, you get (number of solved sets * spare gestures) added to your score, and three more spare gestures. So the fewer gestures you need to solve, the higher the score gets.
For every set of bits you (fail to) sort, one extra bit is added to the new set. It starts easy with just three, but it gets hard really fast!
Suggested personal challenges: high score, sorting as many bits as possible, longest non-stop gesture.
Made with Processing 2.08, the gesture code is a simplified version based on earlier non-game related work (but I announced I wanted to design a game around that input method).
Offline version is best version (fastest and full-screen) - the "web" version is an oldschool Java Applet. You've been warned!
Be sure to read the instructions, because you immediately dive into the game as it starts up. Unless of course you like the challenge of figuring out what happen on your own ;).
Screencast of near-final version, with explanation:
http://www.youtube.com/watch?v=L5kA2_LuUmU
(or click the screenshot for an animated gif of the game in action)
=== Sort It Out ===
A minimalist puzzle game.
Your mission: to unscramble the bits within ten seconds!
Divide the mixed up string into one string of black and one string of white bits. Yes, that implies these bits be racist and demand segregation. It is terrible, but who are we to judge?
You can't drag the bits directly, you must use mouse/touch gestures to move them.
Swipe Left/Right to move between the left end of the top string of bits, and the right side of the bottom string of bits. Swipe up/down to move between the left sides.
Try to sort as many bits as you can without lifting your finger (releasing your mouse button) - you only have a limited set of gestures and when you run out it's game over!
When you fail to sort within ten seconds, your scramble counter goes up by one, and is deducted from your spare gestures.
When you succeed to sort within ten seconds, you get (number of solved sets * spare gestures) added to your score, and three more spare gestures. So the fewer gestures you need to solve, the higher the score gets.
For every set of bits you (fail to) sort, one extra bit is added to the new set. It starts easy with just three, but it gets hard really fast!
Suggested personal challenges: high score, sorting as many bits as possible, longest non-stop gesture.
Made with Processing 2.08, the gesture code is a simplified version based on earlier non-game related work (but I announced I wanted to design a game around that input method).