Ha ha! 10 second dating sim. That's classic... I think you've started a new sub-genre. I think I'd do better with the ladies if real-life worked under these conditions.
Brilliant idea. The arrows and spacebar scrolled my browser down, making it hard to see the game, for some reason. I zoomed out to fix it, but the text was tinu. (I guess my screen resolution is low?) Great entry.
Interesting game, the controls were pretty hard to work with. Not sure if it was on purpose or not, I didn't have any trouble reading the text for the most part. Very interesting take on the theme. I feel like a little bit of context could have been added using imagery or sound though. I didn't realize that it was a phone conversation the first few tries.
Cool idea, these quickly conversations... ;) But when I lost I had rank screen and probably sometime something is wrong with it ;) Check it ttp://www.iv.pl/images/94546400354541488361.png :) However nice work.
Great idea, and I like what you've done with the text (it took a few tries to get used to, but that's part of the challenge). Unfortunately, there wasn't a whole lot to it. It would have worked a lot better with more meaningful conversation topics, I think.
A couple of weird words: "unfornately" (unless that was intentionally slurred), "glooming".
Thanks for all the comments so far. I'm taking notes for all of them. Generally speaking I was way too full of myself before starting to write anything "it'll be something simple" (yeah that's right) and I struggled with my tech (which is not the point of LD right? ;) ). Here are some answers :
- I couldn't figure out how to make a good menu with keyboard selection so that's why it is totally weird and hard to play. If you have any resources about how to do that properly, share the love ;)
- it definitely lack some context. I didn't have time to make more artwork nor i though about about adding some descriptive text (well, retrospectively I had the idea at some point but then I rushed).
- The points calculation is indeed buggy, I can fix that. (it is in the rule to be able to patch for bugs right?)
- SPOILER ALERT : yes there is only one valid option :P
Thanks so much for taking the time to figure out the idea behind this game. I'll write a more in depth post mortem about the ideas I wanted to implement and how I could have improved everything.
One more thing about the text speed : time continues to clock while text is displaying so I tried to balance this side effect over the points. It doesn't work out well after all :P
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Nice shot around the ten seconds theme though.
A couple of weird words: "unfornately" (unless that was intentionally slurred), "glooming".
- I couldn't figure out how to make a good menu with keyboard selection so that's why it is totally weird and hard to play. If you have any resources about how to do that properly, share the love ;)
- it definitely lack some context. I didn't have time to make more artwork nor i though about about adding some descriptive text (well, retrospectively I had the idea at some point but then I rushed).
- The points calculation is indeed buggy, I can fix that. (it is in the rule to be able to patch for bugs right?)
- SPOILER ALERT : yes there is only one valid option :P
Thanks so much for taking the time to figure out the idea behind this game. I'll write a more in depth post mortem about the ideas I wanted to implement and how I could have improved everything.
Selecting a response is a little slippery, I sometimes skip one item.
This is a pretty neat game, I feel like there could be a sequel to this :P