SpeedRoid

by psifour
Overall★★★★★★★★★★2.93
Fun★★★★★★★★★★2.37
Innovation★★★★★★★★★★2.59
Theme★★★★★★★★★★3.37
Graphics★★★★★★★★★★2.59
Audio★★★★★★★★★★2.28
Mood★★★★★★★★★★2.43
Coolness★★★★★★★★★★45%
Fast-paced asteroid-esque game written in Java. Your ships basic parameters (speed, firepower, firerate, and spread) will change every 10 seconds.

Controls:
W - Up
A - Left
S - Down
D - Right

Mouse - Aim
Left Mouse Button - Fire

screenshot

Comments18

RARoadkill27 Aug 2013, 02:42
Nice job guys, liked what you did with the 10 second theme
Tanser27 Aug 2013, 16:51
Good job, not that bad at all. :)
RSUGameDev27 Aug 2013, 21:19
I like it. It definitely gives an interesting twist on the theme. Good job guys
Croze
Croze27 Aug 2013, 22:55
I liked the game a lot, but after you lose the credits take so long I just had to x out and re open every time, definitely add a skip key or something, other than that part the game was great!
Rabbits...
Rabbits...27 Aug 2013, 22:59
Could never last that long but i liked the spread on the best, build works on linux too so thank you for that
DissidentDan27 Aug 2013, 23:09
You got the basic control mechanics and physics of this genre down, so good job on that. However, I found it pretty absurdly difficult with like 30 things flying at me 3 seconds in.
Psifourauthor27 Aug 2013, 23:24
@Croze
There is a menu button on the credits screen. Perhaps naming it 'Back' would have been more intuitive.
@Rabbits...
No worries, Java makes it easy to support most desktop environments with minimal fuss.
@DissidentDan
Sounds like you had a spot of bad luck with the UFO wave :D One of the others had the same issue and gets a UFO wave super early every time (I usually don't see one til 30+ seconds in).

@All Others
Thank you for your kind words :D
Literal Games27 Aug 2013, 23:52
I enjoyed the concept, but I only managed to last until a change a few times. I'm not sure if that's because I suck or I got unlucky with the random generation though.
onzephyr28 Aug 2013, 00:38
Really liked the idea. The random nature of it made some games super difficult. It was hit or miss if I lasted past the first batch of enemies. Otherwise very enjoyable, and executed well.
nathanhoffer
nathanhoffer28 Aug 2013, 03:53
Like everyone else said.. really neat idea on the theme. Had fun with it.
Psifourauthor29 Aug 2013, 04:49
All the feedback has been really great. Due to our use of LibGDX a port to Android (and iOS) would be a simple matter of fixing a few small things, is that something that you would download and play? Also development will probably continue until we fix a few things, like smooth out the difficulty (we artificially increased the difficulty at the last minute as one of our play testers racked up 10k+ points).
Jupiter_Hadley
Jupiter_Hadley30 Aug 2013, 07:07
Very hard but fun. I really liked it. If you put it on droid, and posted on my LibGDX (to remind me and be added to my list [I have a thread in showcase about recording android games for youtube]) I'd tottally do it!!! I featured it in my video compilation of Ludum Dare 27 games, if you would like to check it out, http://www.youtube.com/watch?v=nOZnQrkIteE
namrog84
namrog8430 Aug 2013, 09:53
Nice job! Its so fast! but it works

interesting 10 second implementation of ship change.
HD40830 Aug 2013, 12:22
It's fast-paced and too much random - this plays funny, but not for very long. Can lose the game suddenly - that's frustrating. Cool sprites, anyway.
Psifourauthor30 Aug 2013, 12:55
@Jupiter_Hadley
I have a droid build that I am working on right now, but do to lack of optimization it won't run on low-end devices at all.

@namrog84
Thanks for the feedback. For me personally the word 'fast' is one of the highest compliments you could pay our game. I really was hoping for a frenetic chaotic asteroids-esque game, and judging from feedback we hit that mark relatively well.

@HD408
I see what you mean. I come from a school of thought that death is not a bad thing in games. I will happily die repeatedly just to learn the move set of an obscure mini-boss in a game. I think our biggest failing was that we didn't include a way for more casual players to enjoy a bite of the pie without committing to a full slice (and all the deaths that entails). I will pass along your comment about the sprites to Drake as he will be glad to hear positive feedback about them.
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