in this game the player controls a square and there's really no aim other than to score lots of points except you can't share or save your highscores which makes the whole thing kinda pointless really, oh well.
there is no win condition, only the warm embrace of failure.
I used: LOVE2D (engine) (it's lovely! try it!) Lua (programming) (also lovely!) Paint.NET (sprites) (kinda annoying!) sfxr (sound effects) (you should probably mute these) GitHub (sauce control) (i thought i'd include the source in a zip because I might screw with the code on the repo later)
EDIT: Added a download link for the .love file, for those of you who have <3 installed.
The game got me hooked :) Trying to get that speed demon to behave and rack up the seconds was a lot of fun. The glow of the player block was a nice touch.
wont run(Win 8(x64)) Error Title: ld27.exe - Application Error Message: The application was unable to start correctly (0xc000007b) Click OK to close the application
You should definitely include the .love file in the source, I only have a Linux computer and I usually skip immediately games with only a Windows and Source link. It's good that this time I read the description before and noticed that I would be able to play it.
It goes a bit too fast but the game is really addictive.
Nice little game. The player sped along like a demon, so it was a little hard to control. Also, you can use 'require' statements in LOVE to load in other modules. It's the more idiomatic way to do "includes" in Lua.
Simple, but really fun. The fact that the blue squares became more common <10 seconds and less common above 10 seconds created a nice element of pacing to the gameplay. Probably one of the few games that I'll hang onto after the competition ends.
Played for a few minutes without noticing any increase in difficulty. If the difficulty do increase it should probably be increased faster.
Like the moving around, didn't figure out when the character stops at pickup. Think the game would be better without stopping after pickups since it would give the opportunity to learn the level.
I think it is very important to have a high score table, even if you can't share it! It gives people a reason to try and play your game a second, or third time.
I think you have a nice idea here, but your game needs a lot of polish. Some very immediate examples:
- Make a menu or start screen: when I launch your game, it already starts, so the player will be confused! A launch screen is not that hard to add. - add a border of blocks around the screen to determine play area. - maybe make a rising difficulty level? it seems that the difficulty level is constant across the game.
I hope to see you on your next LD! And here is a video of me playing your game, I hope you enjoy it: http://youtu.be/54qiCWVSGM4
This game is really engrossing. I'll be honest in that I didn't think there was much to it at first, but then I got sucked in and ended up with 159200 points. One thing that stood out was that I was never sure when my player would stop in midair, or push on through another square. A bit more predictability there, and maybe some more polished graphics and I could really see this getting an audience.
This game surprised me! Its actually quite fun! It appears there might be a few collision issues, but otherwise its actually moderately engaging. Excellent job!
I liked it a lot. It seemed a bit too easy and the 10 second connection seemed a bit strained. That being said, the atmosphere was very nice and it had a really hectic feel. I think a smaller area might have made the gameplay more intense, good job.
Could you include the .love file in the source please? I am not a Windows and would still love to try this!