
Stay Alive
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Update:
I have noticed that it's not very obvious how to get food. In order to get food you must punch the berry bush 3 times and each hit must connect. (Given more time I would have indicated that better).
You are a man that is trying to survive through each day. You need to satisfy your basic needs for food, water and shelter.
Each day is 10 seconds long and in that day you have to complete a task. Fail to complete that task and the game is over.
Ideally this game would have been much longer but ah well. ;) Not too much polish either but I'm still happy with what I got out considering the time I put in. (I only got in a few hours in on day one and then worked all the way through day two.)
Tools used:
FlashDevelop - IDE
FlashPunk - Library
Gimp - Graphics
Ogmo Editor - Map
LMMS (Famisynth VST and Drum samples from Commodore 64) - Music
SFXR - Sound Effects
Thanks for playing!
I have noticed that it's not very obvious how to get food. In order to get food you must punch the berry bush 3 times and each hit must connect. (Given more time I would have indicated that better).
You are a man that is trying to survive through each day. You need to satisfy your basic needs for food, water and shelter.
Each day is 10 seconds long and in that day you have to complete a task. Fail to complete that task and the game is over.
Ideally this game would have been much longer but ah well. ;) Not too much polish either but I'm still happy with what I got out considering the time I put in. (I only got in a few hours in on day one and then worked all the way through day two.)
Tools used:
FlashDevelop - IDE
FlashPunk - Library
Gimp - Graphics
Ogmo Editor - Map
LMMS (Famisynth VST and Drum samples from Commodore 64) - Music
SFXR - Sound Effects
Thanks for playing!