SUPER ULTRA REALISTIC BOMB DEFUSAL SIMULATOR: SEASON PASS GOTY DLC EDITION

SUPER ULTRA REALISTIC BOMB DEFUSAL SIMULATOR: SEASON PASS GOTY DLC EDITION

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.59
coolness: 0.57
fun: 3.28
graphics: 2.40
humor: 4.13
innovation: 2.68
mood: 2.94
overall: 3.13
theme: 3.95
Hi this is a game that tries to address David Cage's argument that more polygons in games equates to more emotions in games.

This is a game where you clip wires and defuse bombs and save the world/universe/megaverse/ultraverse. You will have three seconds to memorize the randomly generated order in which you must clip wires. After that, you have seven seconds to click on each wire in that order to defuse the bomb.

If you win, congrats you get to do it over and over again forever. If you lose, congrats you go back to the main menu and can try again.

It is very intense and gritty and realistic and is on par with a scene from Breaking Bad where Walt Jr. is eating breakfast.

The theme for this Ludum Dare was TEN SECONDS, so while you are looking and wondering how this game applies to the theme I WILL TELL YOU how the theme of TEN SECONDS applies here:

1) How long does each round take (memorizing the order/defusing the bomb)? TEN SECONDS

2) How long did it take me to make each art asset? TEN SECONDS

3) How long did it take me to record each sound effect with my voice? TEN SECONDS

4) How long did it take me to record the obviously unique and catchy dubstep track at the main menu? TEN SECONDS

5) How long does it take you, the player, to experience everything this game has to offer? TEN SECONDS

6) How long did it take you to read all of these numbered points? Maybe TEN SECONDS, but maybe not, but for the sake of argument I will say TEN SECONDS.

I hope this game changes your life, thanks

I'm on Twitter if you're into that, @tonyperriello
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