Super Zang IV

Overall★★★★★★★★★★1.91
Fun★★★★★★★★★★1.87
Innovation★★★★★★★★★★2.43
Theme★★★★★★★★★★2.35
Graphics★★★★★★★★★★1.83
Audio★★★★★★★★★★1.67
Humor★★★★★★★★★★2.22
Mood★★★★★★★★★★1.65
Coolness★★★★★★★★★★35%
Super Zang IV, created for Ludum Dare 27.

There are currently no prequels or sequels.

It was created with GameMaker: Studio Standard Edition version v1.1.1044 (r25902). The source is essentially the gamemaker project files. It is unfortunate that this form of source code is quite opaque.

Play with left mouse click.

Windows 1 Link is what gamemaker calls a single runtime executable.

Windows 2 Link is what gamemaker calls a compressed applications zip.

Mac OS X (likely requires 10.7+) Link port was put together for me after the 48 hours and is a 38mb download made by bundling wine with the program.

WARNINGS

Warning 1: There is some very fast movement in this game, it might not be safe for people prone to visually induced seizures.

Warning 2: This game isn't guaranteed to work for the color-blind although color isn't critical in this game. In the readme files I said it's of no value but what I meant is it isn't critical.

Graphics and program created within GameMaker.

Sounds created with sfxr, and edited with windows sound recorder and windows movie maker and format factory.

Comments12

RandomM0026 Aug 2013, 09:22
I have no idea what was going on! O.O
T126 Aug 2013, 09:39
Hello! First of all, nice character designs! :D The graphics and sounds set up an interesting atmosphere.

The gameplay idea with the phases sounds really interesting, however the current phase is a bit hard to read, the game is quite fast-paced, and you really have to focus on the middle, no time to glance to the corner.

I would recommend to make the phases last a bit longer and perhaps try different cues. Changing the character look/stance based on the phase would be ideal, but other things like different music cues, or changing the grey background to red/blue depending on state would work as well.

If you made the phases longer, it would make the fighting more strategic, now by the time you check the phase and look back to your position the phase might as well have changed and that results in your clicks being random instead of what you want to do.

Also now you can win by click-spamming in the center of the screen most of the time :D

Sorry for the wall of the text, but i wouldn't have written so much if i didn't think the idea has great potential ;)
zanzindorf26 Aug 2013, 17:41
I agree with T1, the character design and graphics were fun. However, I couldn't really figure out how to play. I was kind of confusing. I like the character that looks like Strong Sad holding a stick.
KunoNoOni
KunoNoOni27 Aug 2013, 02:24
I wonder how many people read the readme after uncompressing the game :) Pretty neat game.
djbriandamage27 Aug 2013, 20:57
Thanks for the readme file - it helped explain the phases and controls. It's a good idea but a little confusing. If I were making this game I might have combined attacking and defending in one phase so that clicking moves you forward and touching the front of your character to the side or back of the other player scores you a point, and touching a wall subtracts a point.

Top points for innovation, though!
ZYXer
ZYXer28 Aug 2013, 14:14
Nice game concept! Funny graphics, I especially like the snail. We need more snail fighting games! :D

The phases change a bit fast though, one can hardly keep up with what's going on. It would be nice if each phase would last 2 seconds instead of one. (Then a game would have to be longer than 10 seconds, I know.)
Arrow-x30 Aug 2013, 14:58
funny game u shold out the instructions in the game it self
Gazok
Gazok2 Sep 2013, 17:35
Even after I read the rules, it seemed arbitrary whether I was damaging them or they were damaging me :/. High marks for trying something new, though.
meszka5 Sep 2013, 13:30
The bird is great :) Mechanic is kind of interesting. Instructions should be within the game itself. I didn't read the readme at first and couldn't figure out what was going on.
ShellfishGames11 Sep 2013, 11:33
Quite a funny idea actually. Very original. The execution could be a little better though, it lacked a little feedback - despite reading the readme file, I never really knew what I did and who got a point and why exactly. Still, nice entry. :)
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