Super Zang IV
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Super Zang IV, created for Ludum Dare 27.
There are currently no prequels or sequels.
It was created with GameMaker: Studio Standard Edition version v1.1.1044 (r25902). The source is essentially the gamemaker project files. It is unfortunate that this form of source code is quite opaque.
Play with left mouse click.
Windows 1 Link is what gamemaker calls a single runtime executable.
Windows 2 Link is what gamemaker calls a compressed applications zip.
Mac OS X (likely requires 10.7+) Link port was put together for me after the 48 hours and is a 38mb download made by bundling wine with the program.
WARNINGS
Warning 1: There is some very fast movement in this game, it might not be safe for people prone to visually induced seizures.
Warning 2: This game isn't guaranteed to work for the color-blind although color isn't critical in this game. In the readme files I said it's of no value but what I meant is it isn't critical.
Graphics and program created within GameMaker.
Sounds created with sfxr, and edited with windows sound recorder and windows movie maker and format factory.
There are currently no prequels or sequels.
It was created with GameMaker: Studio Standard Edition version v1.1.1044 (r25902). The source is essentially the gamemaker project files. It is unfortunate that this form of source code is quite opaque.
Play with left mouse click.
Windows 1 Link is what gamemaker calls a single runtime executable.
Windows 2 Link is what gamemaker calls a compressed applications zip.
Mac OS X (likely requires 10.7+) Link port was put together for me after the 48 hours and is a 38mb download made by bundling wine with the program.
WARNINGS
Warning 1: There is some very fast movement in this game, it might not be safe for people prone to visually induced seizures.
Warning 2: This game isn't guaranteed to work for the color-blind although color isn't critical in this game. In the readme files I said it's of no value but what I meant is it isn't critical.
Graphics and program created within GameMaker.
Sounds created with sfxr, and edited with windows sound recorder and windows movie maker and format factory.