
T1me Twist0r
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Our jam entry tries to take the current trend of quick games and provide them in a framework that makes each of the simpler games more compelling as a whole. We really wanted to capture the natural continuity of a clock and how it would dictate a set of 10 second mini-games.
All of the games were coded from scratch. There is literally no pre-code here other than the SoundManager.js code which I copy between every Ludum Dare submission because HTML 5 audio is just so buggy. That means we pounded out over 8 unique mini-games and intermissions totaling over 4000 lines of HTML and JavaScript code. Of course all of this is available on our GitHub so you can check out the source.
This was a 2 man collaboration. Myself, a veteran jammer Justin Rogers aka DigiTec and fellow game jammer Nassim Amar who has joined in for the first time.
We've added a lot of humor to the mix so please play with some headphones on or the sound nice and loud. We think you'll enjoy the subtle jokes.
We'll probably add polishing touches up until the 6pm deadline. After that the webdeploy branch will be effectively locked to everything except for game breaking issues. You can see further progress in the master branch.
All of the games were coded from scratch. There is literally no pre-code here other than the SoundManager.js code which I copy between every Ludum Dare submission because HTML 5 audio is just so buggy. That means we pounded out over 8 unique mini-games and intermissions totaling over 4000 lines of HTML and JavaScript code. Of course all of this is available on our GitHub so you can check out the source.
This was a 2 man collaboration. Myself, a veteran jammer Justin Rogers aka DigiTec and fellow game jammer Nassim Amar who has joined in for the first time.
We've added a lot of humor to the mix so please play with some headphones on or the sound nice and loud. We think you'll enjoy the subtle jokes.
We'll probably add polishing touches up until the 6pm deadline. After that the webdeploy branch will be effectively locked to everything except for game breaking issues. You can see further progress in the master branch.