Ten-Second Postman

Ten-Second Postman

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 1.44
coolness: 0.59
fun: 3.26
graphics: 3.13
humor: 2.23
innovation: 3.42
mood: 2.96
overall: 3.32
theme: 3.48
A small mouse agility game, based on the Travelling Salesman Problem.

Click on the nodes in the order you want the character to visit them; he must visit them all within ten seconds!

Mouse 1 : Select nodes, and

'r' : Restart level

SPACE : Move on to the next level

This game may require fast movement of the mouse cursor. Please take all necessary precautions for using your computer, and stop playing if you feel any discomfort in your wrists. I can't be held responsible in the unlikely event that you develop RSI after playing this game!

Created on Fedora 18 in under 48 hours.

Software: Geany 1.23.1, g++ (GCC) 4.7.2, GIMP 2.8.6, GNU Make 3.82

Libraries: OpenGL 1.0 (libGL.so.1), GLFW 3.0 (libglfw.so.3), C++ (libstdc++.so.6 etc)

Unfortunately I don't expect it to compile or run on other systems without a few changes. I will try to make a MinGW version for Windows tomorrow...

This was my first Ludum Dare, and I had great fun. I would appreciate any feedback you have for me.

Edit: I have uploaded a version compiled for Windows. In order to make this work, I had to make quite a few changes to the code (purely window management and build related; I didn't change the gameplay). Apparently what Fedora packages as glfw3 is different from any official releases of GLFW, so the Windows version is now probably much more portable than the Linux version I have uploaded.
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