Postmortem: Something that seems important…
So I guess since everybody does one, I’ll do the same!
What I basicly did:
Stay awake till 3 am to know the theme and then go like: “Oh! that could have been expected…”
Next day I woke up got an idea about swords and combos and just went head first in to programming.
By the end of the day, I had the basic game down, which worked! I was pretty happy , and the day after I just spend my time drawing mobs and making som IA.
At two hours from the deadline(3am for me) I took an other computer and decided to make music, got it right, made sound effects, got them right to,
and submitted at deadline-1!
Great! first LD down! Obviously I forgot about murphy’s law:
What went wrong:
– Got a nasty game breaking game, player had 1/2 chance to not be able to play the other half of the game!
-Sound effects are far to LOUD! which kind of made the audio ugly, even worse, a peticular sound effect tends to make the game lag every ten seconds(Right on the theme!).
-GUI is just horrible!
What went right:
– I made the music in a rush, but people liked it!
– My ugly art wasn’t hated outright!
– It’s finished!
Conclusion:
1: Music is defenetly worth it, I’m probably never am gonna reuse any sound effect,
2: Never test your game only once: do that many times!
3:Self promotion!
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25208

4: I loved the LD experience!
I guess now I followed the tradition.
Source: ludumdare.com archive