Controls feel nice to me. The blood slowly pooling was very nice. Love the colors. Wish that there was a death animation; losing felt very perfunctory. Did pretty well just by slashing madly.
I think that this concept could work quite well, but there's just not enough to it right now. You can basically spam the mouse button and take everyone out.
Okay, this is freakin' SWEET! I absolutely love the theme you went width (besides "10 seconds" obviously :P) and the gameplay is a ton of fun. The mood on this is great; everything fits!
Now if only you'd introduce a more steady wave of enemies... They all come at you at once now so you get a big challenge for a moment and then some time to spare.
I think the graphics and sound on this game are fantastic. The colour palette is very pleasant to look at and consistant.
So what I noticed is that a few strategy elements gradually start to show themselves. Firstly you can turn quickly by following the character around with the mouse, or if you plan to face in one direction you can put the mouse near the border of the window.
Really nice graphics, and the game made me feel like a bit of a badass. A little bit of polish wouldn't of hurt though, like after you die the game just instantly switches. Other than that very good and enjoyable.
Wooow. This looks, sounds, plays amazing. It's criminal there's not better death animations (opponent blood should be pixel-y!)/anything. Like to see the hit detection being more satisfying too.
Haha this is good fun. The player death can be more detailed though. I want to see the sword cutting me down... An abrupt game over is not as satisfying!
Comments24
Now if only you'd introduce a more steady wave of enemies... They all come at you at once now so you get a big challenge for a moment and then some time to spare.
I think the graphics and sound on this game are fantastic. The colour palette is very pleasant to look at and consistant.
So what I noticed is that a few strategy elements gradually start to show themselves. Firstly you can turn quickly by following the character around with the mouse, or if you plan to face in one direction you can put the mouse near the border of the window.
I love the smoothness of animation here c:
Great execution on the game though, well done.
The player death can be more detailed though. I want to see the sword cutting me down... An abrupt game over is not as satisfying!