
Ten Seconds of Thrust
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
NOTE: The FIXED link has fixed the bug in Windows where landing wouldn't cause the level to advance. Also you might notice the music is louder at the bottom since for some reason taking the collision box off the endzone (which was the original landing hack for Windows) makes the music louder--go figure. I added the collision box around the sound object at the end to try and fix the windows bug at the last minute which kind of muted the music.
Anyway--I'm not sure if this is breaking the rules so I've kept both up, the Web link and the new fixed web link--which technically isn't adding any content I don't think. You can check the HG repository.
Unity3D. cfxr for sound. Spritegen for tiles/sprites. autotracker.py for music. HOTwen, 2DToolkit for Unity plugins.
Press up, down, left, and right arrows to thrust. Pick up capsules for extra "Energy Time", safely land on the bottom to go to the next stage.
You can only land safely when the HUD says you are at a safe velocity (upper right)
Stages are all randomly generated....how many can you clear?
Speaking of which--turns out on Windows landing doesn't trigger the next level screen...only on OSX. I've tried a few hacks to no avail--I have no idea why this is. Seems like a Unity bug.
Anyway--I'm not sure if this is breaking the rules so I've kept both up, the Web link and the new fixed web link--which technically isn't adding any content I don't think. You can check the HG repository.
Unity3D. cfxr for sound. Spritegen for tiles/sprites. autotracker.py for music. HOTwen, 2DToolkit for Unity plugins.
Press up, down, left, and right arrows to thrust. Pick up capsules for extra "Energy Time", safely land on the bottom to go to the next stage.
You can only land safely when the HUD says you are at a safe velocity (upper right)
Stages are all randomly generated....how many can you clear?
Speaking of which--turns out on Windows landing doesn't trigger the next level screen...only on OSX. I've tried a few hacks to no avail--I have no idea why this is. Seems like a Unity bug.