Ten Seconds Second

by soulrot
Overall★★★★★★★★★★2.67
Fun★★★★★★★★★★2.00
Innovation★★★★★★★★★★2.86
Theme★★★★★★★★★★3.04
Graphics★★★★★★★★★★2.48
Audio★★★★★★★★★★1.90
Mood★★★★★★★★★★2.39
Coolness★★★★★★★★★★49%
A 'puzzle' game by OxySocks and Soulrot, created with Unity.

Get the special 'Second' unit to the exit within 10 seconds and more importantly: keep him alive!

Unfortunately we ended up with only 2 levels and less mechanics than we had hoped, but.. have fun!

EDIT: In response to feedback in the comments, the web version of the game now uses "SPACE" to place waypoints instead of RMB!

screenshot

Comments11

Feysoura27 Aug 2013, 01:58
Controls jammed on web version due to right clicking.
CarbonCoder
CarbonCoder27 Aug 2013, 02:00
Nice idea, but the yellow square seems to fall through the floor when you commence your plan of attack..
soulrotauthor27 Aug 2013, 09:02
Feysoura: selecting "fullscreen mode" on the first right click prevents getting more of those context-menus. At least it did for us :/
Ghostik
Ghostik27 Aug 2013, 13:16
Nice idea! But you should change RMB input because of web version
john_conder927 Aug 2013, 18:37
I think the game is glitched, I've tried a ton of different ways but the yellow guy just randomly dies before he reaches the end. I have no idea how to stop that from happening :x Nice concept though, could be fun to see more if it explained itself a little more.
blackotus29 Aug 2013, 19:33
I couldn't get my cubes to the exit, they always died :(
Also, having buttons more closely together (like enter and backspace instead of space and del) makes the game smoother to play.

I think the concept is pretty neat and can be expanded upon!
KeithE.29 Aug 2013, 19:39
Wasn't able to get the first level unfortunately. Tried a bunch of times but I must kind of suck. :) I like the idea of planning my path through the space.
hbocao
hbocao31 Aug 2013, 13:37
Kinda confusing to start, but the idea behind it sounds great. Try working in a post-compo version, guys.
LonelyTimeLord
LonelyTimeLord7 Sep 2013, 15:55
I was confused about how to do it, but I got it in the end, nice idea :)
lordjosephdeburg
lordjosephdeburg15 Sep 2013, 01:00
Interesting concept... I think you guys should keep developing this!
Cryovat
Cryovat16 Sep 2013, 22:48
I like the concept a lot. I wish the walls were transparent or that you could rotate the camera; it was kind of a pain to get to some of the units and see some of the traps. I'm also not 100% sure I finished the second level like it was supposed to. (I just made an all-out charge for the exit)

Niggles aside, I think you made a great entry. There's variety in terms of obstructions, and there were interesting level design elements. It's a bit rough, but I think it got potential.

Looking forward to see what you guys come up with in future jams! :D

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