Ten Seconds To Home

Overall★★★★★★★★★★2.78
Fun★★★★★★★★★★2.37
Innovation★★★★★★★★★★2.67
Theme★★★★★★★★★★3.39
Graphics★★★★★★★★★★1.73
Audio★★★★★★★★★★1.44
Humor★★★★★★★★★★1.58
Mood★★★★★★★★★★3.11
Coolness★★★★★★★★★★62%
This is a time-travel text adventure based on the idea that you can visit ten different time zones but only spend a given second in history in each one.

There's no audio and I'm not an artist but the main reason for the text approach was it interested me when I had the game idea. Proving that a game's structural logic is solid through text only is quite an intriguing tool imo.

The game's very simple once you work it out. I didn't work on it as much as I would have liked due to other commitments over the weekend - only did about 18 hours in total. It needs a lot more work and testing really. but, hey, I'm sure lots of entries are like that.

Disclaimer - Mac and Linux builds are provided blind so let me know if they don't work (and if you can see the problem, even better.)

Comments23

MrSecretUnlockauthor26 Aug 2013, 01:59
Submitted with 3 minutes to go. Had to kick the shit out of Unity for half-an-hour to get deployment working.
Terrabyte
Terrabyte26 Aug 2013, 10:54
Suggestion: Unity Web player is unavailable on Linux, so if you provide a linux build, you'll increase your audience slightly.
dekart26 Aug 2013, 11:22
Good match to the theme, i think.
MrSecretUnlockauthor26 Aug 2013, 11:51
Linux and Mac builds added (untested by me).
LiamJPeters
LiamJPeters26 Aug 2013, 12:06
Gotta love a a time-travel text adventure! :)
small trouble26 Aug 2013, 12:20
Interesting idea which matches the theme very well. Writing is quite good.
leedo
leedo26 Aug 2013, 12:38
I wonder if it would have been doable with twine
MrSecretUnlockauthor26 Aug 2013, 14:07
Yeah, maybe Twine. Only had a quick look at it before. Certainly was a pain in the ass editing xml and getting the logic right (well, almost).
ibilon26 Aug 2013, 15:42
I've tried the linux version, I went to the first era, I returned to the void but could go to the previous one, then I pressed the space key and stuff went and leaved the screen.
ellipticaldoor
ellipticaldoor26 Aug 2013, 16:04
Good gameplay design for a text based game.
MrSecretUnlockauthor26 Aug 2013, 16:29
@ibilon - Yeah, ok, problem with keys. Thanks. Just use the mouse and click the buttons and you should be fine.
PTSnoop
PTSnoop26 Aug 2013, 17:03
Well written, and fits the theme very well. I kinda got stuck though - I found the medical dart, but I never found any injured, dead or dying people anywhere in Time to use it on, and never saw anything else useful. Did I miss something?
MrSecretUnlockauthor26 Aug 2013, 17:23
Yeah. Some of the clues are a bit subtle because it's mostly first-pass text. (SPOILER --- The first step is to see the Roman connection.)
MrSecretUnlockauthor27 Aug 2013, 20:17
Have updated builds with:
Fix game completion stopper bug.
A couple of typos in the text.
Changed font to a free one. (Not sure if there was an issue using the default Unity one but done just in case.)
Darien
Darien29 Aug 2013, 10:25
Excellent use of the theme! I really like your idea of ten discrete seconds rather than a single ten-second period. A bit of Chrono Trigger here, yes?

The very first puzzle -- the Roman bit you allude to in an earlier comment -- is by far the hardest in the game. Once you're through that, it's pretty straightforward.
MrSecretUnlockauthor30 Aug 2013, 02:06
@Darien Thanks. Obviously had no time for gameplay balancing. Puzzles and text were all a first-pass job. So thanks for the feedback. Hopefully will develop the game further in future.
Reyn5 Sep 2013, 11:59
Hi, I'm missing something, you are going to have to spell out what 'see the roman connection' means :-O I cannot use the DDD or the dart in the roman time. Thanks!
The Evil Cult5 Sep 2013, 12:06
Nice one. Only issue I had was that I used the medical dart on the guy before I could pick up the papers, then couldn't get them after that so had to restart. Very nice take on the theme, and fun to play. Good work :)
X-0r5 Sep 2013, 12:29
Unable to get any further than the medical dart. Travelled everywhere, even to that museum, etc. There is nothing to use the dart on, no way to find any other equipment part, nothing to use the DDD on. Is the order of visits even relevant?
X-0r5 Sep 2013, 12:41
Ah. Solved it. Spoiler(?) You *can* use the DDD in order to have an effect.
Reyn5 Sep 2013, 12:56
I assume someone is suppose to die when you use the DDD ? So that you can use the dart ? Still doesn't work :(
MrSecretUnlockauthor9 Sep 2013, 10:24
(SPOILER) OK. First step is to use the DDD to interrupt the fighting Romans so that there is no skeleton and hence no museum in present day. (Apologies for the subtlety of it all.) And, the medical dart is a bit of a red herring at the beginning - I didn't have time to lock it away until later.
JaJ
JaJ16 Sep 2013, 20:33
Nicely polished and moody.
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