Ten Seconds To Home

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 1.44
coolness: 0.62
fun: 2.37
graphics: 1.73
humor: 1.58
innovation: 2.67
mood: 3.11
overall: 2.78
theme: 3.39
This is a time-travel text adventure based on the idea that you can visit ten different time zones but only spend a given second in history in each one.

There's no audio and I'm not an artist but the main reason for the text approach was it interested me when I had the game idea. Proving that a game's structural logic is solid through text only is quite an intriguing tool imo.

The game's very simple once you work it out. I didn't work on it as much as I would have liked due to other commitments over the weekend - only did about 18 hours in total. It needs a lot more work and testing really. but, hey, I'm sure lots of entries are like that.

Disclaimer - Mac and Linux builds are provided blind so let me know if they don't work (and if you can see the problem, even better.)
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