So.. I just realised that I was meant to declare any base/library code prior to work on LD. Didn't realise this til now. I've been using my homebrew canvas (https://github.com/dafrancis/Juicy) there's a few differences in the version in this game (work I haven't pushed to github yet)
My interpretation was tenseconds or tense conds. I'm not sure how often condiments is shortened to conds but somehow I imagined a jar with a really tight lid on it. This game is where you have to open a jar. I am sorry.
I should also note that the only other external resource I used was the "A Safe Place to Fall" font, which is free for personal use (if http://www.dafont.com/a-safe-place-to-fall.font is telling the truth)
While I get the humour, the game was just a bit too difficult. While I did eventually get the jar open, it took way too long and was simple far more frustrating than it should have been.
LOL, never realized that it is so difficult to open the jar. And just when i wanted to give up for real, I DID IT, yippieh. Interesting time of contemplation it gave me, like "why am i wasting my time with this" and "what the hell is this good for" and "is there life on mars". Great piece of ... no idea what this is, but me like :)
Meh, not my cup of tea, I must admit. I get the intention but the execution is slightly too poor for me to fully enjoy (the poor colision detection ruins the song, which is bad since there is not much else to enjoy here). 5/5 for the theme and humor though, I like this kind of a twist! :D
Also, +1 for the Regular Ordinary Sweedish Meal Time reference :D
This game takes loads of patience. I like it, best Jar simulator ever. I featured it in my Ludum Dare 27 video compilation, if you'd like to check it out :), http://www.youtube.com/watch?v=7GZNeIKxvyg
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No, my mouse is working fine!
Great piece of ... no idea what this is, but me like :)
5/5 for the theme and humor though, I like this kind of a twist! :D
Also, +1 for the Regular Ordinary Sweedish Meal Time reference :D
"tense conds" XD