My intention with this game was to bring the player into an isolated moment of time. Faced with a morally gray situation, the player will be asked to make a choice. Time will slow and the decision will require perseverance.
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This is why I don't ride in trains and just stay safe in my house all day with the shades down and Jack to keep me company. Well executed idea and nice art for it too. Best use of theme so far for me certainly, and possibly mood too.
Amazing. My first idea was something like, a game that would highlight how just 10 seconds could change someone's life. I ultimately abandoned that idea because I couldn't figure out how to take that idea and put it into a game. Well, I applaud you for what I couldn't do - this is fantastic. Easily the best game I've played so far!
My favorite game so far. I try to translate the experience I had with your game into words and I can't.
This game clearly shows that 'Fun' is not a measurement every game should be rated under. Of course I didn't have fun playing the game, which doesn't mean I couldn't get something out it.
Interesting capture of a moment, I'd love to see this expanded into a serious of similar moments, maybe even randomly generated/pulled from a pool of them to give a dose of emotion to the player.
Wow, very cool idea, excellent job... However, I feel it's pretty much impossible for those events to all occur within 10 seconds haha, but regardless, very good entry.
Very grim. Not entirely sure how to rate this for 'fun' :) A good effort at a game that is trying to do something beyond the boundaries though.
Major quibble - the way the audio sample is looped needs work - it doesn't seem to loop smoothly at all. I found this really jarring, especially in a game that is all about the mood created.
Minor quibble - the game only just fit on my monitor and, given what it was doing, didn't seem to run as smoothly as it could have done.
It has a preditable ending, but otherwise makes you think about what you should do indeed. Too bad there's no option to leave both (or just the mother at one point) and save yourself.
I love the mood of this game. I was too indecisive to save anyone, which might actually be true about me. :) The greyout graphics set the mood for the game very well. Great job on this!
Emotional and thought provoking, well done. It would have been nice if there were sound effects or some kind of visual or color change to accompany the words and choices you made. Amazing atmosphere!
I played it only once. Truly a great experience. It made me wonder about life and choices, so I think you succeeded in your attempt. A beautiful philosophical game ! There might be some work left on graphics ;)
Deep game. Love the graphic style. One of the best story games submitted. I featured it in my Ludum Dare 27 video compilation, if you'd like to check it out :), http://www.youtube.com/watch?v=7GZNeIKxvyg
Damn it. I want to save them both, but I guess some things just aren't meant to be. Pretty good writing. I like your interpretation of the theme: Not 10 seconds in game time, but 10 seconds in real life. It would seem lazy, but executed so well it doesn't.
I like what you were trying to do here but I was pretty sure I knew how it would go from the start so it didn't have as much of an impact on me. A good direction for the theme though for sure.
Overall the game was well made. It's interesting to make different choices and see what happens. A text-based game is a good idea and suits the story well. There could perhaps be more descriptions of things like the train itself and what the people looked like. Once you've played it once it becomes quite obvious to see what would happen if you made certain choices. The graphics and audio could do with some work in order to match the quality of the dialogue. A great piece of interactive fiction.
The moral choice is kind of a well-worn topic, but the story is very well-written. (I did catch a typo, though: "begining".) I like how you worked in the ten second theme.
I liked the graphic. The music is pretty good, but I can't help but feel that it didn't match the mood of most of the story.
I'll probably come back to this game to see what happens if I choose differently.
Comments63
I try to translate the experience I had with your game into words and I can't.
This game clearly shows that 'Fun' is not a measurement every game should be rated under. Of course I didn't have fun playing the game, which doesn't mean I couldn't get something out it.
Thanks.
Took too long before any decisions were made.
To an extent I felt you foreshadowed things too much. It seemed clear what was going to happen because of the framing at the start.
I really don't know what else there is to say, other than how it was so very... Affective.
The music didn't loop quite-right, and the brief cut-out broke immersion a bit, but the story covered for it well.
Good work, and I very much look forward to your future entries!
Major quibble - the way the audio sample is looped needs work - it doesn't seem to loop smoothly at all. I found this really jarring, especially in a game that is all about the mood created.
Minor quibble - the game only just fit on my monitor and, given what it was doing, didn't seem to run as smoothly as it could have done.
That said, good effort.
The greyout graphics set the mood for the game very well.
Great job on this!
I don't want to play it again as it would feel like cheating. The scenario I created is my "truth" so to say.
i love these decision games!lol
Also, a lot of: :(
I liked the graphic. The music is pretty good, but I can't help but feel that it didn't match the mood of most of the story.
I'll probably come back to this game to see what happens if I choose differently.