This game places you in the role of a child who has 10 seconds to clean up the toys in his room.
For each toy he collects he gains extra time.
The Game can be seen through the eyes of a child who hates cleaning and when faced with the task, feels as tho there is a seemingly infinite amount to do. The environment changes to reflect these feelings.
W,A,S,D to move
(Holding S while in the air makes the player fall faster)
To collect toys hold left click or left shift and run into them.
Nice game! The movement is indeed quite "floaty", especially since you can jump as much as you like. It is also a bit awkward that you need to press left click / shift to collect the toys, since you can simply have them pressed all of the time.
Nice work! It was fun to play once I understood how the controls works (the help text in the beginning disappears before I could understand it, and it wasn't clear at first that I had to _hold_ the button to pick things up (so why not just hold it all the time?)
The physics in this kid's room are pretty weird. I was wondering if there's some interesting story in the game world about why that is.
Quite fun to survive with all those toys falling. I like the way the character is floating around all this toys, it transcribe quite well the child vision. An the mother on the door, excellent. Great mood, fun game.
The graphics look amazing in this game and the entire thing is very cute overall. The gimmick behind the game is really fun to play. There are some weird control issues like the "floaty" movement but it doesn't really detract from the game. Nice job!
Not bad, but there's some bug that makes second pass as though they were half-seconds (and I'm not sure how to recreate it), and the kid can jump forever.
it's pretty cool the game ^^