You're an intern working for a publisher being sent to a remote location in the forest. Your publisher wants you to investigate some claims about some cabins that have been abandoned since the 1500's. After a 3 day hike into the forest, you're excited to find the spot but realize you're all alone...or are you?
Anyways, I always had my problem with those text adventure "games", this time round I tried on myself and I think I see what I didn't like.
Is it twine that limits you to put your links to the other scenes at the bottom of each scene? I have a long history of administrative work in wikipedia and applied that to how I did my game. I find a long wall of text, short paragraphs just boring and links within the text force me to read at least the sentence if not the whole thing.
Nevermind my rambling, it's a good story you got there, a few sketches or drawings, and background sounds if you can get that into twine (i used howlerjs), you need a scary feeling and we humans react great on scary sounds :)
And to directly answer your question, no it's not Twine that forces the page / link structure. I grew up on Choose your Own Adventure books, but you're right...these days it's probably better to try and update that type of presentation.
TBH I find the layout options of Twine pretty undesirable in general. If I have time, I'll try to hack up the CSS to create something a little more fetching...
Not bad. Enjoyed the read. Good atmosphere, but I wish you took a little more time to build up to it, to allow the reader to "forget" the 10 seconds thing. Then you drop it on them.
Kind of a generic horror story, though it works pretty well in building the mood without any overtly scary events. The puzzle makes good use of Twine's suitability for adventure game making.
A few typoes: "lept" should be "leapt", "la derniere dix" should be "les dernieres dix" (*I believe*; French isn't my first language), "ton vies" should be "tes vies". "its'" should be "its" (no apostrophe). Also, a fact nitpick: dynamite wasn't invented until the 19th century.
Anyways, I always had my problem with those text adventure "games", this time round I tried on myself and I think I see what I didn't like.
Is it twine that limits you to put your links to the other scenes at the bottom of each scene? I have a long history of administrative work in wikipedia and applied that to how I did my game. I find a long wall of text, short paragraphs just boring and links within the text force me to read at least the sentence if not the whole thing.
Nevermind my rambling, it's a good story you got there, a few sketches or drawings, and background sounds if you can get that into twine (i used howlerjs), you need a scary feeling and we humans react great on scary sounds :)