The game is too easy up until the last boss, and after that it is too hard.
@flyingbear: The knight has Link's Master Sword. Too bad the knight has also been cursed, so that every time someone hits him, his maximum HP is lowered. Thus, however, the sword's power is active all the time
Nice game! Controls were enjoyable, and the story was a nice addition. However, the second boss is pretty tough. Seeing how I come damaged for those spikes earlier, I can only afford one or two hit, and I do not think I've hit him more than twice in a single life. Still, I liked it. Good job!
You had me at "Give me your time crystals, I don't want to die" : ) There's a lot of cool storytelling potential there. You also had a good balance of ease/difficulty of staying alive with the timer. So far, though, it was always taken me a bit too long to fight the first boss. I can kill him easily enough, but it takes too much time overall, and it would be nice to have the enemy health bar displayed.
The boss took me out a few times but once I learned his attack pattern, I was able to kill him. I think the jumping should be a little more like mario and maybe you could've had more abilities to spice up the gameplay. It was a good game though, good job.
Nice platformer! I think that is a little hard, but I suppose that's because I suck. It would have been better with other obstacles besides the peaks. If you keep developing it, some sfx and music would be cool.
Pretty neat. Although, as stated before, some progress bar on first boss killings would be nice (the jumping gets a bit dull). Other than that - good job.
With a bit of polish I can really see myself enjoying this game a lot more! But the elitist feeling of beating the first boss will keep me satisfied for the time being. Look forward to seeing what you end up doing with it.
I can't seem to defeat the boss. You really should put some visual feedback for losing health, both for the playable character and the boss. I didn't know if I my attacks were actually hurting him or not. Otherwise, good job on this.
Very simple but nice job! I featured it in my video compilation series of Ludum Dare 27 games, if you would like to check it out! http://www.youtube.com/watch?v=ksgU2Iicu2g
Some suggestions for improvement: - Don't put "Q" as a reset/exit key when the controls are WASD: players WILL press Q by mistake - Your game would be SO MUCH better with some simple sound effects! You should try the program "SFXR" for creating those.
I think if you fix these two things, your game will improve 10 times :-)
Thanks for the game, and here is a gameplay video:
Thanks for all the comments and videos they really help.
Will definitely look into SFXR and try to add some sound.
After watching all of you play I realize the feedback is a big issue with the game, I will have to make it more clear when you get hit and when you hit the bosses.
Will add a checkpoint after the first boss also.
Also I will add some clarification on what the green and red bar represent.
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@flyingbear: The knight has Link's Master Sword. Too bad the knight has also been cursed, so that every time someone hits him, his maximum HP is lowered. Thus, however, the sword's power is active all the time
Good job.
The sprite of the knight is good!
A healthbar for the boss is a good idea I will definitely add it.
I am not aware of the boss reflecting shots at you and he should attack in a fixed pattern every time.
Your slash is short ranged so try to make a plan on how to damage him after looking at his attack pattern.
First boss have a pretty big weakness that can be used against him.
Still, I liked it. Good job!
It would have been better with other obstacles besides the peaks. If you keep developing it, some sfx and music would be cool.
Otherwise, good job on this.
nice work for 48 hours though. i could not do this.
Some suggestions for improvement:
- Don't put "Q" as a reset/exit key when the controls are WASD: players WILL press Q by mistake
- Your game would be SO MUCH better with some simple sound effects! You should try the program "SFXR" for creating those.
I think if you fix these two things, your game will improve 10 times :-)
Thanks for the game, and here is a gameplay video:
Will definitely look into SFXR and try to add some sound.
After watching all of you play I realize the feedback is a big issue with the game, I will have to make it more clear when you get hit and when you hit the bosses.
Will add a checkpoint after the first boss also.
Also I will add some clarification on what the green and red bar represent.
Will move game reset from Q to some other key.