The Pomidor chronicles

Overall★★★★★★★★★★2.69
Fun★★★★★★★★★★2.69
Innovation★★★★★★★★★★2.15
Theme★★★★★★★★★★2.62
Graphics★★★★★★★★★★2.38
Humor★★★★★★★★★★2.96
Mood★★★★★★★★★★2.55
Coolness★★★★★★★★★★46%
Simple top-down shooter.
Player's character was asked to buy tomatoes. A lot happened and currently she's fighting some kind of Evil Organisation.

Your task is simple - during 10 seconds before alarm starts, destroy the target (PC on white table).

Mirror will be added soon.

Comments12

stewthepoo
stewthepoo27 Aug 2013, 11:44
holy wow killing is tough, i have nowhere near the clicking dexterity to finish the baddies off in time.i liked it,but the unskippable opening movie kills replay value.
crueltear
crueltearauthor27 Aug 2013, 11:49
You can skip cutscenes by pressing 'esc' on keyboard.
About dexterity, well, you can just run past enemies or use machinegun d;
Moosefly27 Aug 2013, 12:01
The cutscenes were damn great, even made me chuckle a bit :P. Running and gunning took a bit getting used to bacause the character couldn't shoot behind herself.
kacperski1
kacperski127 Aug 2013, 20:35
Good game, but not really innovative.
Polska górą!
okmmjyygv28 Aug 2013, 14:07
Fun, but didn't like the graphics.
Urfoex29 Aug 2013, 10:37
Good solid entry.
Jedi2 Sep 2013, 23:45
It's very cute! I like the sketchy, anime style of the cutscenes but sometimes they were so sketchy I couldn't really tell what was happening.

I thought clicking exit to play was a little weird but I guess that's because my character is leaving the house? I also didn't understand why I had to destroy the bad guys' computers to advance the levels. I would've liked to see more variation in the effect of each weapon.

The interface is well-polished. The cutscenes are entertaining enough that I was looking forward to them. I couldn't beat it but I had fun trying!
theholychicken3 Sep 2013, 02:26
:3:3:3:3
...But did I just murder entire families for apples?
crueltear
crueltearauthor3 Sep 2013, 11:03
@theholychicken Technically, tomatoes. But yes, that's right d;
@Jedi I was worrying about some cutscenes being too difficult to understand. Well, with style like that it was pretty obvious.
Clicking exit... Ah, no, no, 'exit' is one button, big tomato is another. Another mistake in design.
About effects of weapons, crossbow bolts bounce, but there wasn't enough time to make level using it better.
Jupiter_Hadley
Jupiter_Hadley5 Sep 2013, 19:02
I wished the game had a reset button but I was murdered in the name of tomatoes :/ loved the drawings in the beginning, was surprised to see the actual game wasnt in the same style. I featured it in my LD27 compilation video series, if you would like to check it out, http://www.youtube.com/watch?v=DZbxb_2pbIE
ZYXer
ZYXer8 Sep 2013, 19:11
I really love the cutscenes. I also like how the game looks simple at first, but gets more and more complex.
infernet89
infernet8915 Sep 2013, 08:48
Really liked the intro cutscenes, didn't liked the lack of instructions and the fact that i wanted to destroy everything, but i ran out of ammos :(
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