The Stolen Seconds

The Stolen Seconds

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 1.20
coolness: 0.56
fun: 1.74
graphics: 1.67
humor: 1.75
innovation: 1.90
mood: 1.73
overall: 2.00
theme: 2.47
The Post-Compo version is the same thing but it has the character's movement fixed

The planet of Deith has gotten 10 seconds physically stolen from it. You are just a space traveled that saved the planet from having more than 10 seconds drained from it's time line but now you have to go through the solar system to retrieve the 10 seconds that were scattered across the planets.

Controlls:

W - Jump

A - Move Left

D - Move Right

Esc - go back to the world select screen

Each world has 6 levels in it however not all of them necessarally contain any of the stolen time. To get the time you have to touch the time alter that is at the end of the level. All of the levels are randomly generated with a structure based terrain generator. To go into a planet you simply click on it and you are then taken into the planet's map which has the 6 different regions. You click on the one that you want to go to. If you haven't completed the region it will highlight when you mouse over it.

Sorry for not having any sounds. I am using a different (and a lot worse) laptop than I have been using. This one using ubuntu and is a lot slower. When I was trying to add in sounds less than an hour before the end of the compotetion, I wasn't able to get it to work.

I used my own game engin/framework that I had released to the public (with a post on LD) beforehand which you can find here: https://bitbucket.org/Jogy34/xerngameengine/src
Found a bug?
Tell us on Discord