I don't think I fully figured out what was going on - I thought I had to put the tiles together like one of those tile-sliding puzzles, but I beat the game several times and they didn't look like they were fitting together at all to me. Great sound and music, though!
Very interesting idea, although I found it very difficult to trace / discern paths within a short period of time. Not sure if the tiles are too "noisy" or something. You might want to add some easier puzzles to earlier stages (or increase the time limit), if you're thinking of developing this further. Aside from that, the aesthetics are actually pretty good.
This puzzle is more of a sliding puzzle than a jigsaw puzzle. Interesting idea in general, but more work needs to be done.
Somehow, the map tiles doesn't really connect to each other and I still end up winning. Some map tiles were a little out of place to really see the black lines connect each other. Still, I like the idea to align the map tiles to get from start to finish.
The controls and button pressing obviously needs work as the sliding is buggy. Hope those things get fixed up when the game's development continues.
Did you realize the rules don't allow you to just use someone else's song, even if it IS creative commons music? You're allowed to remix creative commons sounds, but just plopping them in your game is against the rules.
That said, it's an interesting concept, but when the puzzle has been figured out, the graphics don't actually look like they match. I have no clue what path my thief took to get to the ship.
@Crowbeak thank You for comment. Really I don't know about music. So I will remove music from game ;) Or maybe I will remix this song? I don't know... And I know about this little bug. Probably today I will fix this and do something with music ;)
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Took me a while to figure out what you meant by "jigsaw", but managed to beat the game eventually^^
This is very support me :)
@X-0r, seriously I don't know "jigsaw" word. This one word is translated from my language to English in Google Translate ;p
Somehow, the map tiles doesn't really connect to each other and I still end up winning. Some map tiles were a little out of place to really see the black lines connect each other. Still, I like the idea to align the map tiles to get from start to finish.
The controls and button pressing obviously needs work as the sliding is buggy. Hope those things get fixed up when the game's development continues.
Nevertheless, great music, great atmosphere.
That said, it's an interesting concept, but when the puzzle has been figured out, the graphics don't actually look like they match. I have no clue what path my thief took to get to the ship.
Or maybe I will remix this song? I don't know...
And I know about this little bug. Probably today I will fix this and do something with music ;)
Exception in thread "main" java.lang.NoClassDefFoundError: LDGame/jar
Caused by: java.lang.ClassNotFoundException: LDGame.jar
Me and other can run this without any problems...