
Thorvald
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Use the arrows or WASD to move. Z or Space is action key.
This is a game made in 72 hours by:
@Takorii (art + audio + game design)
@FunByJohn (programming + game design)
You can only use a tool for 10 seconds until it vanishes and becomes a feather.
--
We chose to make a game where you had to progress through a level only having 10 seconds to live, and you had to create shortcuts by utilizing tools, so each time you played again you would progress a little more. After play-testing this idea and finding it pretty tedious, I changed it by making the items timed instead of the player himself. The level was still designed about a time limit and just needed a few minor modifications to reflect this change in gameplay. Most time was spent on polishing the game, I've gotta admit, so the amount of content is pretty lacking, but I still feel we've got enough to demonstrate the idea. Hopefully we could maybe add some more levels some time in a post-compo but I'm not promising anything.
This is a game made in 72 hours by:
@Takorii (art + audio + game design)
@FunByJohn (programming + game design)
You can only use a tool for 10 seconds until it vanishes and becomes a feather.
--
We chose to make a game where you had to progress through a level only having 10 seconds to live, and you had to create shortcuts by utilizing tools, so each time you played again you would progress a little more. After play-testing this idea and finding it pretty tedious, I changed it by making the items timed instead of the player himself. The level was still designed about a time limit and just needed a few minor modifications to reflect this change in gameplay. Most time was spent on polishing the game, I've gotta admit, so the amount of content is pretty lacking, but I still feel we've got enough to demonstrate the idea. Hopefully we could maybe add some more levels some time in a post-compo but I'm not promising anything.