TickTock

Overall★★★★★★★★★★2.73
Coolness★★★★★★★★★★20%
This is a frantic platformer where your little clockwork dude (named Tock), in the little clockwork world, has exactly 10 seconds to live before his gears break. You need to pick up other gears to survive. And pick up a key and find the exit in order to progress.

Arrow keys to move. Left shift to sprint. Space to jump. Z to punch.

Level Programming and Design by Brad Boudreau. Primary pixel art by Will DiSanto. Miscellaneous pixel art and gameplay programming by Jay Carvalho.

Background music "Blow into the Cartridge" by WarmanSteve (http://www.newgrounds.com/audio/listen/536920).

Comments12

Siegfur
Siegfur28 Aug 2013, 07:20
This reminds me of old 90s' platformer arcades. Simple, but addictive. This needs just a little bit more polishment (including graphical)
RARoadkill30 Aug 2013, 03:34
Fun game, I enjoyed it.
Recursiveanomaly30 Aug 2013, 03:40
I really liked the wall jumps and the wheels in the background. Sweet game! Why does the level loading take so long?
koe41530 Aug 2013, 03:58
Fun game, if a bit difficult. The difficulty was kind of scattered when I played. It jumped from very easy and straightforward portions to very precise jumping portions. I think this would have been made easier if the controls were a little tighter. I ended up giving up on what seemed like an impossible jump onto a ledge after going down a set of stairs. Besides this, I loved the large gears in the background always turning and Tock is an great main character idea.
ComicSans
ComicSans30 Aug 2013, 04:38
Nice job! However, the duration of the level building screen made me want to pull my hair out.
mklee
mklee30 Aug 2013, 06:18
Wish the level loads didn't take so long especially when retrying levels. The clock graphics were pretty interesting though, would have liked to see a little more variety!
HD40830 Aug 2013, 12:26
Has technical flaws, but is somewhat charming. Music loop is good.

Started getting weird half-built levels after level 3 (for a few times, then they were normal). Then the enemy would either give me a time bonus, or not, and without it, you'll just fail and have to wait while the level is rebuilded. Anyway, level 4 (Or was that 5? There's no in-game number.) was too hard for me, learning curve should be more smooth there.

All in all, nice. 5 for Theme.
Arrow-x1 Sep 2013, 18:21
I like this one good job
murilo4 Sep 2013, 01:36
Ok it was fun until I got to the roof but then what? And why does it take so long to load a level? But the rest was nice!
kristof9 Sep 2013, 21:08
The controls feel a bit strange. But the music is cool and I like the look. One small thing: I would not start the game in fullscreen mode. Let the player decide if he/she wants that. Other than that, good work!
NiceAlexanderAS16 Sep 2013, 02:36
Interesting platform game! but very slow when loading levels T.T.... but great work :D

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