Time Heist

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.56
coolness: 0.28
fun: 2.70
graphics: 2.39
innovation: 3.05
overall: 2.75
theme: 3.50
After one term of learning Unity and programming, Time Heist is my first attempt at a coherent game project. The idea was to use ten seconds as a ressource which the player can use to stop time around him and pass otherwise impossible areas.

Actually it was intended for the time to reset only after each zone, which could have consisted of up to three stages and would have forced the player to be more cautious about saving seconds, but more than one stage was unfortunately impossible for me to achieve within the time given.

There are still some bugs and issues (such as the delayed player rotation), but I hope you'll still have some fun. Feedback would be highly appreciated.

Controls: WASD: Move - Time Freeze: Space

Note: Chrome users might experience problems with the web player.

Used Software:

- Unity 3D (Engine)

- Sublime Text 2 (Coding)

- GIMP (Textures/"Art")

- Inkscape (Character Sprites)

- Audacity (Sound Editing)

- sfxr (Sound Effects)

- Pulseboy (Soundtrack)

Fonts:

- Chalkboard (dafont.com)

- Liquid Crystal (dafont.com)

- Cambria

Patch Notes:

- Fixed an error which made it impossible to end the game.

- Fixed an error which restarted the whole game when caught by a security guard.
Found a bug?
Tell us on Discord