After one term of learning Unity and programming, Time Heist is my first attempt at a coherent game project. The idea was to use ten seconds as a ressource which the player can use to stop time around him and pass otherwise impossible areas.
Actually it was intended for the time to reset only after each zone, which could have consisted of up to three stages and would have forced the player to be more cautious about saving seconds, but more than one stage was unfortunately impossible for me to achieve within the time given.
There are still some bugs and issues (such as the delayed player rotation), but I hope you'll still have some fun. Feedback would be highly appreciated.
Controls: WASD: Move - Time Freeze: Space
Note: Chrome users might experience problems with the web player.
I like the idea, and the graphics! Your execution is pretty good, although I couldn't pick up the clocks (no idea why) and if you run out of time to pause, the screen stays slightly greyed which is misleading (because you can be caught! :P)
The intro text is a bit long and wordy too. Maybe spread it out a bit or make it shorter?
I like this game a lot. OH! The first clock, I take him and the timer don't change and the line o vision of the guards is confuse in the first time, I thougth it was only in the light cone :)
Nice game! I managed to get it stuck by stopping time just as a guard saw me... he walked through me, then away, and I still couldn't move. I had to refresh the page.
The intro text is a bit long and wordy too. Maybe spread it out a bit or make it shorter?
Good start though! I really liked the theming.