Time to Die
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
They swore oaths. They drew lines in the sand. They girded themselves for war. And now, they must battle to the death... in ten seconds or less!
Time to Die is a local multiplayer fighting game. It includes 10 random power-ups, incredibly subtle level variations, gravity wells, and earnest promises of playable potatoes - soon, we promise.
INSTRUCTIONS
* After the logo disappears, use the mouse to select at least two characters.
* GAMEPAD CONTROLS:
- Press A to Jump.
- Press X to Fire.
- Use the D-pad to Move.
* KEYBOARD CONTROLS:
- Player 1 uses Arrow Keys.
- Player 2 uses WASD Keys.
- Player 3 uses IJKL KEYS.
POWERUPS
* Floaty - Upon jumping, player will float in the air.
* Ghost- Player disappears; firing a shot reveals location.
* Gravity - Player acts as a gravity well, attracting objects.
* Reflect - Shots reflect off player; no damage is taken.
* Jump - Player jumps extra high.
* Phasing - Stepping on a platform makes it disappear.
* Reload - Player reloads faster.
* Speed - Player runs faster.
* Spread - Player fires three shots at a time.
* Stasis - Player's shots slow down and pause in midair.
PROGRAMMING: Corey "thatwhichis" Cochran, David J. Sushil
ARTWORK: Zachary Lutz, Corey "thatwhichis" Cochran
VERY SPECIAL THANKS: John Li
In the interest of full disclosure, the following changes have been made post-deadline:
* Added keyboard support.
* Changed background music.
* Added sound effects to title screen.
* Removed placeholder platform sprites.
* Changed texture compression in Web version.
UPDATE 2: Just uploaded a new build, should address issues with level not loading and screen going to black after initial level play (stops negative counter bug). Still only two playable characters at the moment QQ. Happy playing, guys! -thatwhichis
UPDATE: Still having issue loading game scene on some computers in web version, we are working to address- please bear with us! :-)
OUR WEBSITES
http://thatwhichismedia.com
http://badpilcrow.com
http://zacherylutz.wix.com/3dartist
Time to Die is a local multiplayer fighting game. It includes 10 random power-ups, incredibly subtle level variations, gravity wells, and earnest promises of playable potatoes - soon, we promise.
INSTRUCTIONS
* After the logo disappears, use the mouse to select at least two characters.
* GAMEPAD CONTROLS:
- Press A to Jump.
- Press X to Fire.
- Use the D-pad to Move.
* KEYBOARD CONTROLS:
- Player 1 uses Arrow Keys.
- Player 2 uses WASD Keys.
- Player 3 uses IJKL KEYS.
POWERUPS
* Floaty - Upon jumping, player will float in the air.
* Ghost- Player disappears; firing a shot reveals location.
* Gravity - Player acts as a gravity well, attracting objects.
* Reflect - Shots reflect off player; no damage is taken.
* Jump - Player jumps extra high.
* Phasing - Stepping on a platform makes it disappear.
* Reload - Player reloads faster.
* Speed - Player runs faster.
* Spread - Player fires three shots at a time.
* Stasis - Player's shots slow down and pause in midair.
PROGRAMMING: Corey "thatwhichis" Cochran, David J. Sushil
ARTWORK: Zachary Lutz, Corey "thatwhichis" Cochran
VERY SPECIAL THANKS: John Li
In the interest of full disclosure, the following changes have been made post-deadline:
* Added keyboard support.
* Changed background music.
* Added sound effects to title screen.
* Removed placeholder platform sprites.
* Changed texture compression in Web version.
UPDATE 2: Just uploaded a new build, should address issues with level not loading and screen going to black after initial level play (stops negative counter bug). Still only two playable characters at the moment QQ. Happy playing, guys! -thatwhichis
UPDATE: Still having issue loading game scene on some computers in web version, we are working to address- please bear with us! :-)
OUR WEBSITES
http://thatwhichismedia.com
http://badpilcrow.com
http://zacherylutz.wix.com/3dartist