Tiny Arena

Tiny Arena

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.42
coolness: 0.66
fun: 3.55
graphics: 3.12
humor: 2.57
innovation: 2.64
mood: 3.27
overall: 3.47
theme: 3.17
NEW 2013-08-29 - Added Android version.

A mash-up of Zelda and Super Crate Box, Tiny Arena pits the player against endless streams of monsters with an arsenal of 6 different weapons, which are selected randomly every 10 seconds. There are also powerups which increase movement speed and grant invincibility for 10 seconds at a time.

Art assets made with ASEPRITE.

Music made with REASON 4.0 and the TGSF21X soundfont library.

Sound effects made with BFXR.

Coded in GAME MAKER STUDIO.

Source .gmz is included in the .zip

HOW TO PLAY:

Extract .zip and run the .exe file, or play the HTML5 version via the link.

Use WSAD or the ARROW KEYS to move.

Press SPACE to attack.

Press ESC to quit.

Press M to toggle the music.

--Bugs

In the web version, the wizard's magic sound stacks with each instance of the magic ball onscreen. This is not supposed to be the case, and doesn't happen in the Windows .exe

Sometimes when the shuriken is first activated, you have to move before it will throw in the right direction. I forgot to copy some revised code from the other ranged weapons to this one... my bad. :(

Another bug I just found is that if you grab the boots powerup twice before the first one has worn off, your movement speed is permanently doubled. Also, the shield and boots timer on the UI are overlapping... I'll find a way to remedy this in a future version.

Based on the feedback I've gotten, I will probably release this on Kongregate and Gamejolt with slightly increased movement speed and some new level layouts (randomly placed pits perhaps?)

Thanks to everyone who plays and leaves feedback! I really appreciate it! This is my first time participating in a game dev compo, and I'm having a great time checking out all the stuff that everyone's put up.

-Rob
Found a bug?
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