Controls: Click to dash. Press P to pause and M to mute.
Clear the sky in 10 seconds. Take out multiple clouds in a single dash for big combo points.
The music is dynamic based on your actions, and the speed your... butterfly-dart-thing is flying at (faster = more notes). If anyone's wondering, the game is named after one of my D&D characters, a faerie dragon (who is similarly colorful and flighty), who is in turn named after a mineral (which is often colorful, but usually immobile).
I really like the happy mood this game creates :) The movement and dash mechanics are unique and fun.
I wonder if you tried making the regular or dash trails persistent at low opacity or have the explosions generate some persistent graphics for the duration of the level? So that the player not only generates unique composition of music while playing, but an abstract visual background as well, sort of like painting strokes.
Lovely music, found this game pretty great!! To bad it wasnt recordable (Fraps would only record the background of the page, not the game itself. :/) so I couldnt record it and include it in my LD27 compilation video series... Sorry
the music fits so well with the dash sound, but I don't like the hit sound, so I cought me flying a lot of time just around the start-button and enyoing how the music is changed by my actions :)
Comments19
I wonder if you tried making the regular or dash trails persistent at low opacity or have the explosions generate some persistent graphics for the duration of the level? So that the player not only generates unique composition of music while playing, but an abstract visual background as well, sort of like painting strokes.
The dynamic music is also very impressive.
The minimalistic art style wouldve fit into the last Ludum Dare competition as well, very slick.
Great job, one of the most interesting "time killer" concepts i have seen so far.