Each level has rows of tiles. Some rows can be shifted, and you have to arrange them so that the little robot can get to the other side.
I might expand this into a proper game - remove the silly 10 second thing and instead make it a bit more real-time, and add more block types, like deflectors, spikes (yay) etc.
Also needs some kind of checkpointing so you don't have to start from level 1 every time. ;)
Have fun!
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Big Dave26 Aug 2013, 04:21
Good fun. Glad to see people doing this style of thing where you have 10 seconds to set something up and then watch it play out. One of the better examples of that I've encountered so far.
First off, kudos for the graphics! I really like the style you're going for! You've made a really great game overall, and my only complaint is that the robot is a little slow, but otherwise, it's fantastic! :)
Neat game. I agree that this could easily be expanded into a really good game without the ten-second limitation and with a sort of level select. Maybe add levels that do a dogleg at the middle, and the robot starts walking towards that new direction. Possibilities are endless.
Yeah, I agree - some sort of checkpointing would be a very good thing. And it felt like the difficulty curve was a little shallow - it took a while to get onto the harder levels. But then the later ones do require much more rapid thought to meet the Ten Seconds requirement, so I can actually see why you've done it this way... Either way, good game!
@Morgawr "and the sound was weird" - that's me making funny noises into the microphone. My LD compo games haven't had any sound previously so I was determined to get *some* sound in this one even if it was a bit, um, odd. :D
It was a nice, simple game, however the robot was a bit slow and made the fact that there was no checkpoint system a bit more tedious. But overall I thought it was nice and the sounds the robot made helped set the mood a little.
Solid game. Really liked your take on the theme. :) I wish the character would move a bit faster after the time ends. Gets a bit tedious after a few tries.
The game is kinda easy. The time limit adds a bit of difficulty, but really it just discouraged me to start all over again after failing at level 6. The weird noises make for a very creepy mood! Overall pretty nice really!
This thing should've been faster, you know it's a lite game,and the gameplay itself is quick while waiting the robot to perform or the game over screen are INCREDIBLY SLOW... I think if it was faster you'd get from everyone at least one extra star on each category.
Buuh I am 'Failsausage!'. This was fun. For me this may be a cool game when I have some lives like it was in the good old days of C=64. The funny sound and time display with lots of digits are also cool ideas
@motty Just tested it on my laptop (intel chip) running Mint (15 I think) 64 bit and it worked fine - in what way is it not working for you? Can't troubleshoot without more info :)
I thought this game was pretty awesome, well done! The only thing I didn't like was the lack of a retry option, and having to play through earlier levels again if you die.
Like the concept and the graphics. Would be good if one didn't have to restart from beginning when failing a level (especially because the robot moves soooo slow). Overall: Good game!
Really enjoyed this. Other people have mentioned checkpointing, but one thing that I noticed is that we only ever see this robot character from behind. How much more difficult is play if the robot moved in such a way that we saw its face? Things might sometimes be obscured, but that problem already exists now.
alts - yeah I was the first one to mention the checkpointing actually. :P See the original blog text at the top. And funny you should mention the robot turning, I just added that last night. I'm continuing work on it to make it into a complete game. Adding block types, some powerups, ways to manipulate the timer, etc. :)
Nice game, I like the graphics and audio! I wish the puzzles were more complex though, I found myself the putting things in order and then watching. Then I messed up somewhere along the line and had to start again, haha x-x But yeah, I think the 10 seconds thing makes this game suffer a bit and you could make something great out of it with some tweaks :)
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@lambomang - Currently you have to start again from 1. Pain in the ass I know - I'll eventually add some kind of checkpoint system or level selection.
I think if it was faster you'd get from everyone at least one extra star on each category.
For me this may be a cool game when I have some lives like it was in the good old days of C=64.
The funny sound and time display with lots of digits are also cool ideas
I would have liked to be able to restart the same level if I fail instead of the whole game.