Unreliable Robots

Unreliable Robots

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 1.44
coolness: 0.63
fun: 3.26
graphics: 2.82
humor: 2.29
innovation: 3.88
mood: 2.23
overall: 3.06
theme: 3.73
You are the only employee who hasn't quit yet and need to program robots to replace your colleagues!

While the robots were cheap, they'll also not work for more than 10 seconds and easily blow up...

Please refrain from bumping the walls too much, the collision reaction code is a bit flaky (this is the last time I'm writing my own collision code, I swear!). Keep in mind, it was either this way or simply letting robots blow up immediately on collision detection...

You might need:

- Microsoft Visual C++ 2010 Redistributable

x86: http://www.microsoft.com/en-us/download/details.aspx?id=5555

x64: http://www.microsoft.com/en-us/download/details.aspx?id=14632

- DirectX End-User Runtimes (June 2010)

http://www.microsoft.com/en-us/download/details.aspx?id=8109

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The post compo version contains ~4-5 additional hours of work done a few days after the compo. It does not alter gameplay or add content, but instead aims at fixing the most glaring usability problem and improving the tutorials. The changes are:

- Replaced my collision code with Box2D. Physics of movement are exactly the same, but collisions are now crisp and reliable.

- Now fast forwards the time you'd otherwise have to wait idly at 5x speed when you click a robot.

- Made the tutorial text clearer and added a hint for when you can press a button or pick something up.
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